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		<title><![CDATA[Mario Kart Unlimited - Unlimited Mario Kart Wii Experiences! - Resources & Programs]]></title>
		<link>https://www.mariokartunlimited.com/</link>
		<description><![CDATA[Mario Kart Unlimited - Unlimited Mario Kart Wii Experiences! - https://www.mariokartunlimited.com]]></description>
		<pubDate>Tue, 13 Oct 2026 10:19:34 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[How To: Edit Mini Map Color (Gradient)]]></title>
			<link>https://www.mariokartunlimited.com/thread-64.html</link>
			<pubDate>Fri, 22 Jul 2022 00:03:33 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mariokartunlimited.com/member.php?action=profile&uid=1">~Phoebe Cherry Bomb~</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mariokartunlimited.com/thread-64.html</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>mkwbenjaminÂ (MarioKartBoards) Wrote:</cite><span style="font-style: italic;" class="mycode_i"><span style="color: #e25041;" class="mycode_color">disclaimer</span></span>: I did not make the video myself, but I do have permission to post it here by the author.<br />
also, this thread was originally posted on the mkboards site, but I was asked to move it.<br />
<br />
by following this tutorial, you can now change your mini map to appear in a <span style="font-weight: bold;" class="mycode_b">two-color gradient</span>.<br />
tutorials on how to change it to one solid color have been posted before, but this is cool cause its different<br />
and kinda new knowledge (i'm assuming), so I made this post to increase exposure and such.<br />
<br />
what you will need:<ul class="mycode_list"><li>SZS Explorer - Included in CTools pack<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>download link:</div>
		<div class="spoiler_content" style="display: none;"><a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fwww.chadsoft.co.uk%2Fwiicoder%2F" target="_blank" rel="noopener" class="mycode_url">http://www.chadsoft.co.uk/wiicoder/</a></div>
	</div>
</li>
<li>Wii Layout Editor (WLE)<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>download link:</div>
		<div class="spoiler_content" style="display: none;"><a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fwiki.tockdom.com%2Fwiki%2FWii_Layout_Editor" target="_blank" rel="noopener" class="mycode_url">http://wiki.tockdom.com/wiki/Wii_Layout_Editor</a></div>
	</div>
</li>
<li>A clean or edited Race.szs file [ PM me for a clean one ]<br />
</li>
</ul>
the actual tutorial:<br />
[INDENT][MEDIA=youtube]W9CpYBVtEa0[/MEDIA][/INDENT]</blockquote>]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>mkwbenjaminÂ (MarioKartBoards) Wrote:</cite><span style="font-style: italic;" class="mycode_i"><span style="color: #e25041;" class="mycode_color">disclaimer</span></span>: I did not make the video myself, but I do have permission to post it here by the author.<br />
also, this thread was originally posted on the mkboards site, but I was asked to move it.<br />
<br />
by following this tutorial, you can now change your mini map to appear in a <span style="font-weight: bold;" class="mycode_b">two-color gradient</span>.<br />
tutorials on how to change it to one solid color have been posted before, but this is cool cause its different<br />
and kinda new knowledge (i'm assuming), so I made this post to increase exposure and such.<br />
<br />
what you will need:<ul class="mycode_list"><li>SZS Explorer - Included in CTools pack<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>download link:</div>
		<div class="spoiler_content" style="display: none;"><a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fwww.chadsoft.co.uk%2Fwiicoder%2F" target="_blank" rel="noopener" class="mycode_url">http://www.chadsoft.co.uk/wiicoder/</a></div>
	</div>
</li>
<li>Wii Layout Editor (WLE)<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>download link:</div>
		<div class="spoiler_content" style="display: none;"><a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fwiki.tockdom.com%2Fwiki%2FWii_Layout_Editor" target="_blank" rel="noopener" class="mycode_url">http://wiki.tockdom.com/wiki/Wii_Layout_Editor</a></div>
	</div>
</li>
<li>A clean or edited Race.szs file [ PM me for a clean one ]<br />
</li>
</ul>
the actual tutorial:<br />
[INDENT][MEDIA=youtube]W9CpYBVtEa0[/MEDIA][/INDENT]</blockquote>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[List of Mii Symbols That Only Work In-Game]]></title>
			<link>https://www.mariokartunlimited.com/thread-63.html</link>
			<pubDate>Fri, 22 Jul 2022 00:02:41 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mariokartunlimited.com/member.php?action=profile&uid=1">~Phoebe Cherry Bomb~</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mariokartunlimited.com/thread-63.html</guid>
			<description><![CDATA[Just an archive of the mii symbols and also an easier access for people.<br />
Credits to the people over at 4DR and to Guilmon35249vr for the original thread on MarioKartWii.com.<br />
<br />
Create a Mii and copy the symbol you'd like into your name. For NON-PC symbols, copy the square or the circled number!<br />
<br />
Note: You'll need Japanese and Chinese character sets installed to see all of these. You might see squares even when there shouldn't be any.<br />
<br />
European<br />
Version of the Mii Channel Characters<br />
<br />
~<br />
<br />
1 2 3 4 5 6 7 8 9 0 - Â¥ â‚¬ [ ] \ / ' # ! " Â£ &#36; % ^ &amp; * ( ) _ | ` { } ? @ ~<br />
<br />
q w e r t y u i o p a s d f g h j k l ; z x c v b n m , . =<br />
<br />
Q W E R T Y U I O P A S D F G H J K L : Z X C V B N M &lt; &gt; +<br />
<br />
. , ' : ; ,, " " ' " ? ! ( ) _ Â¿ Â¡ Â« Â» &amp;<br />
<br />
[ ] { } Â· &lt; &gt; + - Ã— Ã· = Â± âˆž % \ / | Â§ @<br />
<br />
^ ~ â„¢ Â© Â® Âº Âª â™­ â™ª * â† â†’ â†‘ â†“ # &#36; Â¢ â‚¬ Â£ Â¥<br />
<br />
Ã  Ã¡ Ã¢ Ã¤ Ã¥ Ã¦ Ã£ Ã§ Ã¨ Ã© Ãª Ã« Ã¬ Ã­ Ã® Ã¯ Ã± Ã² Ã³ Ã´<br />
<br />
Ã¶ Å“ Ã¸ Ãµ ÃŸ Ã¹ Ãº Ã» Ã¼ Ã½ Ã¿ Ã€ Ã Ã‚ Ã„ Ã… Ã† Ãƒ Ã‡ Ãˆ<br />
<br />
Ã‰ ÃŠ Ã‹ ÃŒ Ã ÃŽ Ã Ã‘ Ã’ Ã“ Ã” Ã– Å’ Ã˜ Ã• Ã™ Ãš Ã› Ãœ Ã<br />
<br />
Å¸ Î± Î² Î³ Î´ Îµ Î¶ Î· Î¸ Î¹ Îº Î» Î¼ Î½ Î¾ Î¿ Ï€ Ï Ïƒ Ï„<br />
<br />
Ï… Ï† Ï‡ Ïˆ Ï‰ Ð Ð’ Ð“ Î” Î• Î– Î— Î˜ Î™ Îš Î› Îœ Î Îž ÎŸ<br />
<br />
Î  Î¡ Î£ Î¤ Î¥ Î¦ Î§ Î¨ Î© ; Î„ Î… Î† Îˆ Î‰ ÎŠ ÎŒ ÎŽ Î<br />
<br />
Î Îª Î« Î¬ Î­ Î® Î¯ Î° Ï‚ ÏŠ Ï‹ ÏŒ Ï ÏŽ â—Ž â˜† â—‹ â—‡ â–¡ â–³<br />
<br />
~<br />
<br />
Japanese<br />
Version of the Mii Channel Characters<br />
<br />
~<br />
<br />
ã‚ ã‹ ã• ãŸ ãª ã¯ ã¾ ã‚„ ã‚‰ ã‚ ã„ ã ã— ã¡ ã« ã² ã¿ ã‚† ã‚ ã‚’ ãƒ© ã ã™ ã¤ ã¬ ãµ ã‚€ ã‚ˆ ã‚‹ ã‚“ ãˆ ã‘ ã› ã¦ ã­ ãƒ˜ ã‚ ï¼ ã‚Œ ã€ ãŠ ã“ ã ã¨ ã® ã» ã‚‚ ï¼Ÿ ã‚ ã€‚<br />
ã‚¢ ã‚« ã‚µ ã‚¿ ãƒŠ ãƒ ãƒž ãƒ¤ ãƒ© ãƒ¯ ã‚¤ ã‚­ ã‚· ãƒ ãƒ‹ ãƒ’ ãƒŸ ãƒ¦ ãƒª ãƒ² ã‚¦ ã‚¯ ã‚¹ ãƒ„ ãƒŒ ãƒ• ãƒ  ãƒ¨ ãƒ« ã‚½ ã‚¨ ã‚± ã‚» ãƒ† ãƒ ãƒ˜ ãƒ¡ ï¼ ãƒ¬ ã€ ã‚ª ã‚³ ãƒ³ ãƒˆ ãƒŽ ãƒ› ãƒ¢ ï¼Ÿ ãƒ­ ã€‚<br />
ã€ ã€‚ ï¼Ÿ ï¼ ãƒ¼ ã€Œ ã€ ~ @ &amp; , . ? ! - : ; / ~ _ ( ) &lt; &gt; â€¢ [ ] { } ^ â€œ â€ Â« Â» ' â€» ã€’ â€¢ â€¦ ã‚œ + Â± x Ã· = Â¥ &#36; Â¢ â‚¬ Â£ % # â™­ â™ª âˆž \ * â€ž ' â€ â˜† â˜… â—‹ â— â—Ž â—‡ â—† â–¡ â–  Â© â–³ â–² â–½ â–¼ Â¦ â†’ â† â†‘ â†“ âˆ´<br />
<br />
~<br />
<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Uncategorized Symbols:</div>
		<div class="spoiler_content" style="display: none;">ã€ã€‚ã€…ã€Œã€ã€Žã€ã€ã€‘ã€’ãã‚ãƒã„ã…ã†ã‡ãˆã‰ãŠã‹ãŒããŽããã‘ã’ã“ã”ã•ã–ã—ã˜ã™ãšã›ãœããžãŸã ã¡ã¢ã£ã¤ã¥ã¦ã§ã¨ã©ãªã«ã¬ã­ã®ã¯ã°ã±ã²ã³ã´ãµã¶ã·ã¸ã¹ãºã»ã¼ã½ã¾ã¿ã‚€ã‚ã‚‚ã‚ƒã‚„ã‚…ã‚†ã‚‡ã‚ˆã‚‰ã‚Šã‚‹ã‚Œã‚ã‚Žã‚ã‚ã‚‘ã‚’ã‚“ã‚”ã‚™ã‚šã‚›ã‚œã‚ã‚žã‚¡ã‚¢ã‚£ã‚¤ã‚¥ã‚¦ã‚§ã‚¨ã‚©ã‚ªã‚«ã‚¬ã‚­ã‚®ã‚¯ã‚°ã‚±ã‚²ã‚³ã‚´ã‚µã‚¶ã‚·ã‚¸ã‚¹ã‚ºã‚»ã‚¼ã‚½ã‚¾ã‚¿ãƒ€ãƒãƒ‚ãƒƒãƒ„ãƒ…ãƒ†ãƒ‡ãƒˆãƒ‰ãƒŠãƒ‹ãƒŒãƒãƒŽãƒãƒãƒ‘ãƒ’ãƒ“ãƒ”ãƒ•ãƒ–ãƒ—ãƒ˜ãƒ™ãƒšãƒ›ãƒœãƒãƒžãƒŸãƒ ãƒ¡ãƒ¢ãƒ£ãƒ¤ãƒ¥ãƒ¦ãƒ§ãƒ¨ãƒ©ãƒªãƒ«ãƒ¬ãƒ­ãƒ®ãƒ¯ãƒ°ãƒ±ãƒ²ãƒ³ãƒ´ãƒµãƒ¶ãƒ»ãƒ¼ä¸€ä¸Šä¸‹ä¸ä¸–ä¸­ä¹—äº†äº‹äº’äººä»Šä»–ä»£ä»¥ä»¼ä¼šä¼ä¼¼ä½ä½ä½“ä½•ä½œä½¿ä¿ä¿¡å€‹åœå‚¬å„€å„ªå…ƒå…ˆå…¥å…¨å…±å†…å††å†™å†¬å†·å‡ºåˆ†åˆ‡åˆåˆ©åˆ¶å‰Šå‰å‰²åŠ›å‹•å‹åŒ–åŒ¹åŠåŽ»å‚å‹åå–å—å¤å¯å°å³å·å„åˆåŒåå‘¨å’Œå“¡å•å›žå›½åœŸåœ¨åœ°åž‹åŸŽåŸŸå ‚å ±å ´å£Šå£°å¤‰å¤å¤•å¤šå¤§å¤©å¤ªå¤±å¥½å§‹å­—å­˜å®šå®Ÿå®¢å®¹å¯’å¯¾å°å±Šå±±å²©å³¶å·å·¥å·¦å·¨å¸Œå¸³å¹³å¹´å¹¸åºœåº¦å»¶å¼·å½“å¾…å¾Œå¾“å¾—å¿…å¿µæ€§æƒ…æ„æˆæˆ¦æ‰€æ‰‹æ‰±æŠœæŠžæŠ¼æŒ‡æŒ‘æŒ¯æŽ¥æ•—æ•°æ•´æ•µæ–­æ–°æ–¹æ——æ—¥æ—©æ˜Žæ˜Ÿæ˜¥æ™‚æš‘æ›´æ›¸æœ€æœˆæœ›æœŸæœ¨æœ¬æ¿æžœæ „æ£®æ¥½æ§˜æ©Ÿæ¬¡æ­¢æ°—æ°´æ°·æ± æ±ºæ³•æ³¢æ³¨æµ·æ¶ˆæ··æºæº–æ»ç«ç‚Žç„¡ç†±çˆ†ç‰›ç‰§çŠ¶ç²çŽ‡çŽ‰ç¾çƒç†ç”Ÿç”¨ç”³ç”ºç”»ç•Œç•ªç™ºç™»çš„ç›®ç›´ç›¸çœŒçœŸçŸ¥ç ‚ç ´ç¢ºç¤ºç§‹ç§’ç§°ç§»ç©ºçªç¬¬ç®¡ç®±ç±³ç´šçµ‚çµŒçµµç¶™ç¶šç·ç·’ç½®ç¿Œè€ƒè€…èƒ½è‡ªè‹±è‰è½è¡Œè¡¨è¦è¦‡è¦‹è¦§è¨€è¨ˆè¨˜è¨­è¨±è¨³è©¦è©³èª‰èªèª¬èª­è«¸è² èµ°èµ·è¶³è·è»Šè»¢è¾¼è¿‘è¿”è¿½é€é€†é€šé€ŸéŠé‹éŽé“é é¸éƒ½é…é‡éŒ²é•·é–‹é–“é™é™é™¤é™½é›†é›¢é›ªé›»é¢éŸ“é †é ˜é¡Œé¡”é£›é«˜ï¼ï¼†ï¼ˆï¼‰ï¼Šï¼Žï¼ï¼ï¼‘ï¼’ï¼“ï¼”ï¼•ï¼–ï¼—ï¼˜ï¼šï¼Ÿï¼£ï¼§ï¼»ï¼½ï½ž<br />
<br />
Note: The fullwidth ï¼§ (G) appears as an ï¼¦ (F) in-game.</div>
	</div>
<br />
~<br />
<br />
NON-PC SYMBOLS<br />
Some of these appear differently (or not at all) on a computer. DSi symbols are viewable on Wii AND DS Internet Browsers. The digital numbers and DSi symbols are in the above images.<br />
<br />
~<br />
<br />
Mario Kart Wii (Region Free)<br />
Mario Kart Wii only symbols<br />
<br />
<img src="https://i.ibb.co/vcHffn6/MKW-Symbols.png" loading="lazy"  alt="[Image: MKW-Symbols.png]" class="mycode_img" /><br />
<br />
ï€€ F000 - Black ? Box<br />
ï€° F030 - Wiimote 2 Button<br />
ï€± F031 - Smaller 2 Button<br />
ï€´ F034 - Wiimote A Button<br />
ï€µ F035 - Smaller A Button<br />
ï€¸ F038 - Classic A Button<br />
ï€¹ F039 - Smaller A Button<br />
ï€¼ F03C - Gamecube A Button<br />
ï€½ F03D - Smaller A Button<br />
ï F041 - Wiimote B Button<br />
<br />
ïƒ F043 - Wiimote 1 Button<br />
ï„ F044 - Wiimote + Button<br />
ï‡ F047 - Smaller + Button<br />
ï F050 - Classic B Button<br />
ï˜ F058 - Gamecube B Button<br />
ïž F05E - Classic S Button<br />
ïŸ F05F - Smaller S Button<br />
ï  F060 - Blank<br />
ï¡ F061 - 1 Star<br />
ï¢ F062 - 2 Star<br />
<br />
ï£ F063 - 3 Star<br />
ï¤ F064 - Wii Wheel<br />
ï¥ F065 - Wiil W/1 Star<br />
ï¦ F066 - Wiil W/2 Star<br />
ï§ F067 - Wiil W/3 Star<br />
ï¨ F068 - Coin<br />
ï© F069 - Balloons<br />
ïª F06A - Gold Trophy<br />
ï« F06B - Silver Trophy<br />
ï¬ F06C - Bronze Trophy<br />
<br />
ï­ F06D - Crown<br />
ï´ F074 - Gold Wiil<br />
ïµ F075 - Gold Wiil W/1 Star<br />
ï¶ F076 - Gold Wiil W/2 Star<br />
ï· F077 - Gold Wiil W/3 Star<br />
ï¸ F078 - Blue Letter A<br />
ï¹ F079 - Blue Letter B<br />
ïº F07A - Blue Letter C<br />
ï» F07B - Blue Letter D<br />
ï¼ F07C - Blue Letter E<br />
<br />
<img src="https://i.ibb.co/H442Bxc/MKW-Numbers.png" loading="lazy"  alt="[Image: MKW-Numbers.png]" class="mycode_img" /><br />
<br />
â‘  2460 - Digital 0<br />
â‘¡ 2461 - Digital 1<br />
â‘¢ 2462 - Digital 2<br />
â‘£ 2463 - Digital 3<br />
â‘¤ 2464 - Digital 4<br />
â‘¥ 2465 - Digital 5<br />
â‘¦ 2466 - Digital 6<br />
â‘§ 2467 - Digital 7<br />
â‘¨ 2468 - Digital 8<br />
â‘© 2469 - Digital 9<br />
<br />
â‘ª 246A - Digital ":"<br />
â‘« 246B - Digital "."<br />
â‘¬ 246C - Digital "/"<br />
â‘­ 246D - Digital "-"<br />
â‘® 246E - Digital "+"<br />
<br />
<img src="https://i.ibb.co/f1xd1KL/Wiimote-and-GC-Remote-Bars.png" loading="lazy"  alt="[Image: Wiimote-and-GC-Remote-Bars.png]" class="mycode_img" /><br />
<br />
ï„‡ F107 - ???<br />
ï„‚ F102 - Invisible<br />
ï„ƒ F103 - No Player<br />
<br />
ï„ˆ F108 - Yellow Border P1<br />
ï„‰ F109 - Yellow Border P2<br />
ï„Š F10A - Yellow Border P3<br />
ï„‹ F10B - Yellow Border P4<br />
<br />
ï„Œ F10C - Full Yellow Border P1<br />
ï„ F10D - Full Yellow Border P2<br />
ï„Ž F10E - Full Yellow Border P3<br />
ï„ F10F - Full Yellow Border P4<br />
<br />
ï„ F110 - Blue Border P1<br />
ï„‘ F111 - Blue Border P2<br />
ï„’ F112 - Blue Border P3<br />
ï„“ F113 - Blue Border P4<br />
<br />
ï„” F114 - Full Blue Border P1<br />
ï„• F115 - Full Blue Border P2<br />
ï„– F116 - Full Blue Border P3<br />
ï„— F117 - Full Blue Border P4<br />
<br />
ï„˜ F118 - Pink Border P1<br />
ï„™ F119 - Pink Border P2<br />
ï„š F11A - Pink Border P3<br />
ï„› F11B - Pink Border P4<br />
<br />
ï„œ F11C - Full Pink Border P1<br />
ï„ F11D - Full Pink Border P2<br />
ï„ž F11E - Full Pink Border P3<br />
ï„Ÿ F11F - Full Pink Border P4<br />
<br />
ï„  F120 - Green Border P1<br />
ï„¡ F121 - Green Border P2<br />
ï„¢ F122 - Green Border P3<br />
ï„£ F123 - Green Border P4<br />
<br />
ï„¤ F124 - Full Green Border P1<br />
ï„¥ F125 - Full Green Border P2<br />
ï„¦ F126 - Full Green Border P3<br />
ï„§ F127 - Full Green Border P4<br />
<br />
ï„¨ F128 - White Border P1<br />
ï„© F129 - White Border P2<br />
ï„ª F12A - White Border P3<br />
ï„« F12B - White Border P4<br />
<br />
ï„¬ F12C - Full White Border P4<br />
ï„­ F12D - Full White Border P2<br />
ï„® F12E - Full White Border P3<br />
ï„¯ F12F - Full White Border P4<br />
<br />
~<br />
<br />
DSi Symbols (Region Free)<br />
Symbols from the Nintendo DSi<br />
<br />
<img src="https://i.ibb.co/RvwJ82j/DSi-Symbols.png" loading="lazy"  alt="[Image: DSi-Symbols.png]" class="mycode_img" /><br />
<br />
î€€ E000 - A Button<br />
î€ E001 - B Button<br />
î€‚ E002 - X Button<br />
î€ƒ E003 - Y Button<br />
î€„ E004 - L Button<br />
î€… E005 - R Button<br />
î€† E006 - D Pad<br />
î€‡ E007 - Clock<br />
î€ˆ E008 - Happy Face<br />
î€‰ E009 - Mad Face<br />
<br />
î€Š E00A - Sad Face<br />
î€‹ E00B - Serious Face<br />
î€Œ E00C - Sun<br />
î€ E00D - Cloud<br />
î€Ž E00E - Umbrella<br />
î€ E00F - Lock<br />
î€ E010 - Exclamation Box<br />
î€‘ E011 - Question Box<br />
î€’ E012 - Mail<br />
î€“ E013 - Cell Phone<br />
<br />
î€” E014 - Dot Block<br />
î€• E015 - Spade<br />
î€– E016 - Diamond<br />
î€— E017 - Heart<br />
î€˜ E018 - Club<br />
î€™ E019 - DSi Right Arrow<br />
î€š E01A - DSi Left Arrow<br />
î€› E01B - DSi Up Arrow<br />
î€œ E01C - DSi Down Arrow<br />
î€¨ E020 - DSi Cross'<br />
<br />
~<br />
<br />
Special Korean Characters<br />
<br />
~<br />
<br />
ãˆœ - Parenthesized Hangul Cieuc U - 321C<br />
ã‰¿ - Korean Standard Symbol - 327F<br />
â™¨ - Hotspring - 2668<br />
â˜Ž - black telephone - 260E<br />
â—€ - Arrow left - 25C0<br />
â–¶ - Arrow right - 25B6<br />
â™¥ - Korean heart symbol - 2665<br />
â™  - Korean spade symbol - 2660<br />
â–² - Arrow up - 25B2<br />
â–¼ - Arrow down - 25BC<br />
â™¬ - 16th notes w/ beam - 266C<br />
ã„º - 27 - 313A<br />
ã„» - 20 - 313B<br />
ã„¼ - 2âˆ€- 313C<br />
ã„½ - 2äºº - 313D<br />
ã„¾ - 2E - 313E<br />
â„ƒ - degree celsius - 2103<br />
Other Korean versions of random symbols, some work on non-Korean Wiis<br />
ï¼ - exclamation mark - FF01<br />
ï¼‚ - quotation marks - FF02<br />
ï¼ƒ - hashtag - FF03<br />
ï¼„ - dollar - FF04<br />
ï¼… - percent - FF05<br />
ï¼† - and - FF06<br />
ï¼‡- apostrophe - FF07<br />
ï¼ˆï¼‰ - brackets - FF08 (open), FF09 (closed)<br />
ï¼Š - asterisk - FF0A<br />
ï¼‹ - plus - FF0B<br />
ï¼ - minus - FF0D<br />
ï¼Ž - dot - FF0E<br />
ï¼ - forward slash - FF0F<br />
ï¼š - colon - FF1A<br />
ï¼› - semicolon - FF1B<br />
ï¼œ - less than - FF1C<br />
ï¼ - equal to - FF1D<br />
ï¼ž - greater than - FF1E<br />
ï¼Ÿ - question mark - FF1F<br />
ï¼  - at - FF20<br />
ï¼» - square bracket 1 - FF3B<br />
ï¼¼ - backslash - FF3C<br />
ï¼½ - square bracket 2 - FF3D<br />
ï¼¾ - caret - FF3E<br />
ï¼¿ - underscore - FF3F<br />
ï½› - curly bracket 1 - FF5B<br />
ï½œ- vertical line - FF5C<br />
ï½ - curly bracket 2 - FF5D<br />
ï½ž - tilde - FF5E<br />
ï½¢ - open jp bracket - FF62<br />
ï½£ - close jp bracket - FF63<br />
ï¿  - cent - FFE0<br />
ï¿¡ - pound - FFE1<br />
ï¿¥ - yen - FFE5<br />
ï¿¦ - korean won - FFE6<br />
<br />
Online Mii Editor: <a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Frc24.xyz%2Fgoodies%2Fmii%2F" target="_blank" rel="noopener" class="mycode_url">https://rc24.xyz/goodies/mii/</a><br />
<br />
Save the Miis as .miigx not .mae<br />
Use SaveGame Manager to install the Miis on the Homebrew Channel by creating a savemiis folder on the root of the SD Card]]></description>
			<content:encoded><![CDATA[Just an archive of the mii symbols and also an easier access for people.<br />
Credits to the people over at 4DR and to Guilmon35249vr for the original thread on MarioKartWii.com.<br />
<br />
Create a Mii and copy the symbol you'd like into your name. For NON-PC symbols, copy the square or the circled number!<br />
<br />
Note: You'll need Japanese and Chinese character sets installed to see all of these. You might see squares even when there shouldn't be any.<br />
<br />
European<br />
Version of the Mii Channel Characters<br />
<br />
~<br />
<br />
1 2 3 4 5 6 7 8 9 0 - Â¥ â‚¬ [ ] \ / ' # ! " Â£ &#36; % ^ &amp; * ( ) _ | ` { } ? @ ~<br />
<br />
q w e r t y u i o p a s d f g h j k l ; z x c v b n m , . =<br />
<br />
Q W E R T Y U I O P A S D F G H J K L : Z X C V B N M &lt; &gt; +<br />
<br />
. , ' : ; ,, " " ' " ? ! ( ) _ Â¿ Â¡ Â« Â» &amp;<br />
<br />
[ ] { } Â· &lt; &gt; + - Ã— Ã· = Â± âˆž % \ / | Â§ @<br />
<br />
^ ~ â„¢ Â© Â® Âº Âª â™­ â™ª * â† â†’ â†‘ â†“ # &#36; Â¢ â‚¬ Â£ Â¥<br />
<br />
Ã  Ã¡ Ã¢ Ã¤ Ã¥ Ã¦ Ã£ Ã§ Ã¨ Ã© Ãª Ã« Ã¬ Ã­ Ã® Ã¯ Ã± Ã² Ã³ Ã´<br />
<br />
Ã¶ Å“ Ã¸ Ãµ ÃŸ Ã¹ Ãº Ã» Ã¼ Ã½ Ã¿ Ã€ Ã Ã‚ Ã„ Ã… Ã† Ãƒ Ã‡ Ãˆ<br />
<br />
Ã‰ ÃŠ Ã‹ ÃŒ Ã ÃŽ Ã Ã‘ Ã’ Ã“ Ã” Ã– Å’ Ã˜ Ã• Ã™ Ãš Ã› Ãœ Ã<br />
<br />
Å¸ Î± Î² Î³ Î´ Îµ Î¶ Î· Î¸ Î¹ Îº Î» Î¼ Î½ Î¾ Î¿ Ï€ Ï Ïƒ Ï„<br />
<br />
Ï… Ï† Ï‡ Ïˆ Ï‰ Ð Ð’ Ð“ Î” Î• Î– Î— Î˜ Î™ Îš Î› Îœ Î Îž ÎŸ<br />
<br />
Î  Î¡ Î£ Î¤ Î¥ Î¦ Î§ Î¨ Î© ; Î„ Î… Î† Îˆ Î‰ ÎŠ ÎŒ ÎŽ Î<br />
<br />
Î Îª Î« Î¬ Î­ Î® Î¯ Î° Ï‚ ÏŠ Ï‹ ÏŒ Ï ÏŽ â—Ž â˜† â—‹ â—‡ â–¡ â–³<br />
<br />
~<br />
<br />
Japanese<br />
Version of the Mii Channel Characters<br />
<br />
~<br />
<br />
ã‚ ã‹ ã• ãŸ ãª ã¯ ã¾ ã‚„ ã‚‰ ã‚ ã„ ã ã— ã¡ ã« ã² ã¿ ã‚† ã‚ ã‚’ ãƒ© ã ã™ ã¤ ã¬ ãµ ã‚€ ã‚ˆ ã‚‹ ã‚“ ãˆ ã‘ ã› ã¦ ã­ ãƒ˜ ã‚ ï¼ ã‚Œ ã€ ãŠ ã“ ã ã¨ ã® ã» ã‚‚ ï¼Ÿ ã‚ ã€‚<br />
ã‚¢ ã‚« ã‚µ ã‚¿ ãƒŠ ãƒ ãƒž ãƒ¤ ãƒ© ãƒ¯ ã‚¤ ã‚­ ã‚· ãƒ ãƒ‹ ãƒ’ ãƒŸ ãƒ¦ ãƒª ãƒ² ã‚¦ ã‚¯ ã‚¹ ãƒ„ ãƒŒ ãƒ• ãƒ  ãƒ¨ ãƒ« ã‚½ ã‚¨ ã‚± ã‚» ãƒ† ãƒ ãƒ˜ ãƒ¡ ï¼ ãƒ¬ ã€ ã‚ª ã‚³ ãƒ³ ãƒˆ ãƒŽ ãƒ› ãƒ¢ ï¼Ÿ ãƒ­ ã€‚<br />
ã€ ã€‚ ï¼Ÿ ï¼ ãƒ¼ ã€Œ ã€ ~ @ &amp; , . ? ! - : ; / ~ _ ( ) &lt; &gt; â€¢ [ ] { } ^ â€œ â€ Â« Â» ' â€» ã€’ â€¢ â€¦ ã‚œ + Â± x Ã· = Â¥ &#36; Â¢ â‚¬ Â£ % # â™­ â™ª âˆž \ * â€ž ' â€ â˜† â˜… â—‹ â— â—Ž â—‡ â—† â–¡ â–  Â© â–³ â–² â–½ â–¼ Â¦ â†’ â† â†‘ â†“ âˆ´<br />
<br />
~<br />
<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Uncategorized Symbols:</div>
		<div class="spoiler_content" style="display: none;">ã€ã€‚ã€…ã€Œã€ã€Žã€ã€ã€‘ã€’ãã‚ãƒã„ã…ã†ã‡ãˆã‰ãŠã‹ãŒããŽããã‘ã’ã“ã”ã•ã–ã—ã˜ã™ãšã›ãœããžãŸã ã¡ã¢ã£ã¤ã¥ã¦ã§ã¨ã©ãªã«ã¬ã­ã®ã¯ã°ã±ã²ã³ã´ãµã¶ã·ã¸ã¹ãºã»ã¼ã½ã¾ã¿ã‚€ã‚ã‚‚ã‚ƒã‚„ã‚…ã‚†ã‚‡ã‚ˆã‚‰ã‚Šã‚‹ã‚Œã‚ã‚Žã‚ã‚ã‚‘ã‚’ã‚“ã‚”ã‚™ã‚šã‚›ã‚œã‚ã‚žã‚¡ã‚¢ã‚£ã‚¤ã‚¥ã‚¦ã‚§ã‚¨ã‚©ã‚ªã‚«ã‚¬ã‚­ã‚®ã‚¯ã‚°ã‚±ã‚²ã‚³ã‚´ã‚µã‚¶ã‚·ã‚¸ã‚¹ã‚ºã‚»ã‚¼ã‚½ã‚¾ã‚¿ãƒ€ãƒãƒ‚ãƒƒãƒ„ãƒ…ãƒ†ãƒ‡ãƒˆãƒ‰ãƒŠãƒ‹ãƒŒãƒãƒŽãƒãƒãƒ‘ãƒ’ãƒ“ãƒ”ãƒ•ãƒ–ãƒ—ãƒ˜ãƒ™ãƒšãƒ›ãƒœãƒãƒžãƒŸãƒ ãƒ¡ãƒ¢ãƒ£ãƒ¤ãƒ¥ãƒ¦ãƒ§ãƒ¨ãƒ©ãƒªãƒ«ãƒ¬ãƒ­ãƒ®ãƒ¯ãƒ°ãƒ±ãƒ²ãƒ³ãƒ´ãƒµãƒ¶ãƒ»ãƒ¼ä¸€ä¸Šä¸‹ä¸ä¸–ä¸­ä¹—äº†äº‹äº’äººä»Šä»–ä»£ä»¥ä»¼ä¼šä¼ä¼¼ä½ä½ä½“ä½•ä½œä½¿ä¿ä¿¡å€‹åœå‚¬å„€å„ªå…ƒå…ˆå…¥å…¨å…±å†…å††å†™å†¬å†·å‡ºåˆ†åˆ‡åˆåˆ©åˆ¶å‰Šå‰å‰²åŠ›å‹•å‹åŒ–åŒ¹åŠåŽ»å‚å‹åå–å—å¤å¯å°å³å·å„åˆåŒåå‘¨å’Œå“¡å•å›žå›½åœŸåœ¨åœ°åž‹åŸŽåŸŸå ‚å ±å ´å£Šå£°å¤‰å¤å¤•å¤šå¤§å¤©å¤ªå¤±å¥½å§‹å­—å­˜å®šå®Ÿå®¢å®¹å¯’å¯¾å°å±Šå±±å²©å³¶å·å·¥å·¦å·¨å¸Œå¸³å¹³å¹´å¹¸åºœåº¦å»¶å¼·å½“å¾…å¾Œå¾“å¾—å¿…å¿µæ€§æƒ…æ„æˆæˆ¦æ‰€æ‰‹æ‰±æŠœæŠžæŠ¼æŒ‡æŒ‘æŒ¯æŽ¥æ•—æ•°æ•´æ•µæ–­æ–°æ–¹æ——æ—¥æ—©æ˜Žæ˜Ÿæ˜¥æ™‚æš‘æ›´æ›¸æœ€æœˆæœ›æœŸæœ¨æœ¬æ¿æžœæ „æ£®æ¥½æ§˜æ©Ÿæ¬¡æ­¢æ°—æ°´æ°·æ± æ±ºæ³•æ³¢æ³¨æµ·æ¶ˆæ··æºæº–æ»ç«ç‚Žç„¡ç†±çˆ†ç‰›ç‰§çŠ¶ç²çŽ‡çŽ‰ç¾çƒç†ç”Ÿç”¨ç”³ç”ºç”»ç•Œç•ªç™ºç™»çš„ç›®ç›´ç›¸çœŒçœŸçŸ¥ç ‚ç ´ç¢ºç¤ºç§‹ç§’ç§°ç§»ç©ºçªç¬¬ç®¡ç®±ç±³ç´šçµ‚çµŒçµµç¶™ç¶šç·ç·’ç½®ç¿Œè€ƒè€…èƒ½è‡ªè‹±è‰è½è¡Œè¡¨è¦è¦‡è¦‹è¦§è¨€è¨ˆè¨˜è¨­è¨±è¨³è©¦è©³èª‰èªèª¬èª­è«¸è² èµ°èµ·è¶³è·è»Šè»¢è¾¼è¿‘è¿”è¿½é€é€†é€šé€ŸéŠé‹éŽé“é é¸éƒ½é…é‡éŒ²é•·é–‹é–“é™é™é™¤é™½é›†é›¢é›ªé›»é¢éŸ“é †é ˜é¡Œé¡”é£›é«˜ï¼ï¼†ï¼ˆï¼‰ï¼Šï¼Žï¼ï¼ï¼‘ï¼’ï¼“ï¼”ï¼•ï¼–ï¼—ï¼˜ï¼šï¼Ÿï¼£ï¼§ï¼»ï¼½ï½ž<br />
<br />
Note: The fullwidth ï¼§ (G) appears as an ï¼¦ (F) in-game.</div>
	</div>
<br />
~<br />
<br />
NON-PC SYMBOLS<br />
Some of these appear differently (or not at all) on a computer. DSi symbols are viewable on Wii AND DS Internet Browsers. The digital numbers and DSi symbols are in the above images.<br />
<br />
~<br />
<br />
Mario Kart Wii (Region Free)<br />
Mario Kart Wii only symbols<br />
<br />
<img src="https://i.ibb.co/vcHffn6/MKW-Symbols.png" loading="lazy"  alt="[Image: MKW-Symbols.png]" class="mycode_img" /><br />
<br />
ï€€ F000 - Black ? Box<br />
ï€° F030 - Wiimote 2 Button<br />
ï€± F031 - Smaller 2 Button<br />
ï€´ F034 - Wiimote A Button<br />
ï€µ F035 - Smaller A Button<br />
ï€¸ F038 - Classic A Button<br />
ï€¹ F039 - Smaller A Button<br />
ï€¼ F03C - Gamecube A Button<br />
ï€½ F03D - Smaller A Button<br />
ï F041 - Wiimote B Button<br />
<br />
ïƒ F043 - Wiimote 1 Button<br />
ï„ F044 - Wiimote + Button<br />
ï‡ F047 - Smaller + Button<br />
ï F050 - Classic B Button<br />
ï˜ F058 - Gamecube B Button<br />
ïž F05E - Classic S Button<br />
ïŸ F05F - Smaller S Button<br />
ï  F060 - Blank<br />
ï¡ F061 - 1 Star<br />
ï¢ F062 - 2 Star<br />
<br />
ï£ F063 - 3 Star<br />
ï¤ F064 - Wii Wheel<br />
ï¥ F065 - Wiil W/1 Star<br />
ï¦ F066 - Wiil W/2 Star<br />
ï§ F067 - Wiil W/3 Star<br />
ï¨ F068 - Coin<br />
ï© F069 - Balloons<br />
ïª F06A - Gold Trophy<br />
ï« F06B - Silver Trophy<br />
ï¬ F06C - Bronze Trophy<br />
<br />
ï­ F06D - Crown<br />
ï´ F074 - Gold Wiil<br />
ïµ F075 - Gold Wiil W/1 Star<br />
ï¶ F076 - Gold Wiil W/2 Star<br />
ï· F077 - Gold Wiil W/3 Star<br />
ï¸ F078 - Blue Letter A<br />
ï¹ F079 - Blue Letter B<br />
ïº F07A - Blue Letter C<br />
ï» F07B - Blue Letter D<br />
ï¼ F07C - Blue Letter E<br />
<br />
<img src="https://i.ibb.co/H442Bxc/MKW-Numbers.png" loading="lazy"  alt="[Image: MKW-Numbers.png]" class="mycode_img" /><br />
<br />
â‘  2460 - Digital 0<br />
â‘¡ 2461 - Digital 1<br />
â‘¢ 2462 - Digital 2<br />
â‘£ 2463 - Digital 3<br />
â‘¤ 2464 - Digital 4<br />
â‘¥ 2465 - Digital 5<br />
â‘¦ 2466 - Digital 6<br />
â‘§ 2467 - Digital 7<br />
â‘¨ 2468 - Digital 8<br />
â‘© 2469 - Digital 9<br />
<br />
â‘ª 246A - Digital ":"<br />
â‘« 246B - Digital "."<br />
â‘¬ 246C - Digital "/"<br />
â‘­ 246D - Digital "-"<br />
â‘® 246E - Digital "+"<br />
<br />
<img src="https://i.ibb.co/f1xd1KL/Wiimote-and-GC-Remote-Bars.png" loading="lazy"  alt="[Image: Wiimote-and-GC-Remote-Bars.png]" class="mycode_img" /><br />
<br />
ï„‡ F107 - ???<br />
ï„‚ F102 - Invisible<br />
ï„ƒ F103 - No Player<br />
<br />
ï„ˆ F108 - Yellow Border P1<br />
ï„‰ F109 - Yellow Border P2<br />
ï„Š F10A - Yellow Border P3<br />
ï„‹ F10B - Yellow Border P4<br />
<br />
ï„Œ F10C - Full Yellow Border P1<br />
ï„ F10D - Full Yellow Border P2<br />
ï„Ž F10E - Full Yellow Border P3<br />
ï„ F10F - Full Yellow Border P4<br />
<br />
ï„ F110 - Blue Border P1<br />
ï„‘ F111 - Blue Border P2<br />
ï„’ F112 - Blue Border P3<br />
ï„“ F113 - Blue Border P4<br />
<br />
ï„” F114 - Full Blue Border P1<br />
ï„• F115 - Full Blue Border P2<br />
ï„– F116 - Full Blue Border P3<br />
ï„— F117 - Full Blue Border P4<br />
<br />
ï„˜ F118 - Pink Border P1<br />
ï„™ F119 - Pink Border P2<br />
ï„š F11A - Pink Border P3<br />
ï„› F11B - Pink Border P4<br />
<br />
ï„œ F11C - Full Pink Border P1<br />
ï„ F11D - Full Pink Border P2<br />
ï„ž F11E - Full Pink Border P3<br />
ï„Ÿ F11F - Full Pink Border P4<br />
<br />
ï„  F120 - Green Border P1<br />
ï„¡ F121 - Green Border P2<br />
ï„¢ F122 - Green Border P3<br />
ï„£ F123 - Green Border P4<br />
<br />
ï„¤ F124 - Full Green Border P1<br />
ï„¥ F125 - Full Green Border P2<br />
ï„¦ F126 - Full Green Border P3<br />
ï„§ F127 - Full Green Border P4<br />
<br />
ï„¨ F128 - White Border P1<br />
ï„© F129 - White Border P2<br />
ï„ª F12A - White Border P3<br />
ï„« F12B - White Border P4<br />
<br />
ï„¬ F12C - Full White Border P4<br />
ï„­ F12D - Full White Border P2<br />
ï„® F12E - Full White Border P3<br />
ï„¯ F12F - Full White Border P4<br />
<br />
~<br />
<br />
DSi Symbols (Region Free)<br />
Symbols from the Nintendo DSi<br />
<br />
<img src="https://i.ibb.co/RvwJ82j/DSi-Symbols.png" loading="lazy"  alt="[Image: DSi-Symbols.png]" class="mycode_img" /><br />
<br />
î€€ E000 - A Button<br />
î€ E001 - B Button<br />
î€‚ E002 - X Button<br />
î€ƒ E003 - Y Button<br />
î€„ E004 - L Button<br />
î€… E005 - R Button<br />
î€† E006 - D Pad<br />
î€‡ E007 - Clock<br />
î€ˆ E008 - Happy Face<br />
î€‰ E009 - Mad Face<br />
<br />
î€Š E00A - Sad Face<br />
î€‹ E00B - Serious Face<br />
î€Œ E00C - Sun<br />
î€ E00D - Cloud<br />
î€Ž E00E - Umbrella<br />
î€ E00F - Lock<br />
î€ E010 - Exclamation Box<br />
î€‘ E011 - Question Box<br />
î€’ E012 - Mail<br />
î€“ E013 - Cell Phone<br />
<br />
î€” E014 - Dot Block<br />
î€• E015 - Spade<br />
î€– E016 - Diamond<br />
î€— E017 - Heart<br />
î€˜ E018 - Club<br />
î€™ E019 - DSi Right Arrow<br />
î€š E01A - DSi Left Arrow<br />
î€› E01B - DSi Up Arrow<br />
î€œ E01C - DSi Down Arrow<br />
î€¨ E020 - DSi Cross'<br />
<br />
~<br />
<br />
Special Korean Characters<br />
<br />
~<br />
<br />
ãˆœ - Parenthesized Hangul Cieuc U - 321C<br />
ã‰¿ - Korean Standard Symbol - 327F<br />
â™¨ - Hotspring - 2668<br />
â˜Ž - black telephone - 260E<br />
â—€ - Arrow left - 25C0<br />
â–¶ - Arrow right - 25B6<br />
â™¥ - Korean heart symbol - 2665<br />
â™  - Korean spade symbol - 2660<br />
â–² - Arrow up - 25B2<br />
â–¼ - Arrow down - 25BC<br />
â™¬ - 16th notes w/ beam - 266C<br />
ã„º - 27 - 313A<br />
ã„» - 20 - 313B<br />
ã„¼ - 2âˆ€- 313C<br />
ã„½ - 2äºº - 313D<br />
ã„¾ - 2E - 313E<br />
â„ƒ - degree celsius - 2103<br />
Other Korean versions of random symbols, some work on non-Korean Wiis<br />
ï¼ - exclamation mark - FF01<br />
ï¼‚ - quotation marks - FF02<br />
ï¼ƒ - hashtag - FF03<br />
ï¼„ - dollar - FF04<br />
ï¼… - percent - FF05<br />
ï¼† - and - FF06<br />
ï¼‡- apostrophe - FF07<br />
ï¼ˆï¼‰ - brackets - FF08 (open), FF09 (closed)<br />
ï¼Š - asterisk - FF0A<br />
ï¼‹ - plus - FF0B<br />
ï¼ - minus - FF0D<br />
ï¼Ž - dot - FF0E<br />
ï¼ - forward slash - FF0F<br />
ï¼š - colon - FF1A<br />
ï¼› - semicolon - FF1B<br />
ï¼œ - less than - FF1C<br />
ï¼ - equal to - FF1D<br />
ï¼ž - greater than - FF1E<br />
ï¼Ÿ - question mark - FF1F<br />
ï¼  - at - FF20<br />
ï¼» - square bracket 1 - FF3B<br />
ï¼¼ - backslash - FF3C<br />
ï¼½ - square bracket 2 - FF3D<br />
ï¼¾ - caret - FF3E<br />
ï¼¿ - underscore - FF3F<br />
ï½› - curly bracket 1 - FF5B<br />
ï½œ- vertical line - FF5C<br />
ï½ - curly bracket 2 - FF5D<br />
ï½ž - tilde - FF5E<br />
ï½¢ - open jp bracket - FF62<br />
ï½£ - close jp bracket - FF63<br />
ï¿  - cent - FFE0<br />
ï¿¡ - pound - FFE1<br />
ï¿¥ - yen - FFE5<br />
ï¿¦ - korean won - FFE6<br />
<br />
Online Mii Editor: <a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Frc24.xyz%2Fgoodies%2Fmii%2F" target="_blank" rel="noopener" class="mycode_url">https://rc24.xyz/goodies/mii/</a><br />
<br />
Save the Miis as .miigx not .mae<br />
Use SaveGame Manager to install the Miis on the Homebrew Channel by creating a savemiis folder on the root of the SD Card]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[All File Names]]></title>
			<link>https://www.mariokartunlimited.com/thread-59.html</link>
			<pubDate>Thu, 21 Jul 2022 23:56:17 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mariokartunlimited.com/member.php?action=profile&uid=1">~Phoebe Cherry Bomb~</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mariokartunlimited.com/thread-59.html</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>QuindariousÂ GoochÂ (MarioKartBoards) Wrote:</cite>Some credits to <span style="font-weight: bold;" class="mycode_b">Johnny</span>, who posted a list of names over at MarioKartCustom (<a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fmariokartcustom.niceboards.org%2Ft209-character-vehicle-texture-hacking-reference-guide" target="_blank" rel="noopener" class="mycode_url">here</a>).<br />
<br />
Credit to the people over at <a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fwiki.tockdom.com%2Fwiki%2FObject" target="_blank" rel="noopener" class="mycode_url">wiki.tockdom.com</a> for helping with a lot of the brres files, there's so much more info there than could ever be posted in a single thread<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Navy;" class="mycode_color">IN-RACE CHARACTERS/VEHICLES</span></span><br />
<br />
la_bike = Flame Runner<br />
la_kart = Offroader<br />
lb_bike = Wario Bike<br />
lb_kart = Flame Flyer<br />
lc_bike = Shooting Star<br />
lc_kart = Piranha Prowler<br />
ld_bike = Spear<br />
ld_kart = Jetsetter<br />
ldf_bike = Standard Bike L<br />
ldf_kart = Standard Kart L<br />
ldf_bike_blue = Standard Bike L (Battle Mode + Blue Team)<br />
ldf_bike_red = Standard Bike L (Battle Mode + Red Team)<br />
ldf_kart_blue = Standard Kart L (Battle Mode + Blue Team)<br />
ldf_kart_red = Standard Kart L (Battle Mode + Red Team)<br />
le_bike = Phantom<br />
le_kart = Honeycoupe<br />
<br />
ma_bike = Mach Bike<br />
ma_kart = Classic Dragster<br />
mb_bike = Sugarscoot<br />
mb_kart = Wild Wing<br />
mc_bike = Zip Zip<br />
mc_kart = Super Blooper<br />
md_bike = Sneakster<br />
md_kart = Daytripper<br />
mdf_bike = Standard Bike M<br />
mdf_kart = Standard Kart M<br />
mdf_bike_blue = Standard Bike M (Battle Mode + Blue Team)<br />
mdf_bike_red = Standard Bike M (Battle Mode + Red Team)<br />
mdf_kart_blue = Standard Kart M (Battle Mode + Blue Team)<br />
mdf_kart_red = Standard Kart M (Battle Mode + Red Team)<br />
me_bike = Dolphin Dasher<br />
me_kart = Sprinter<br />
<br />
sa_bike = Bullet Bike<br />
sa_kart = Booster Seat<br />
sb_bike = Bit Bike<br />
sb_kart = Mini Beast<br />
sc_bike = Quacker<br />
sc_kart = Cheep Charger<br />
sd_bike = Magikruiser<br />
sd_kart = Tiny Titan<br />
sdf_bike = Standard Bike S<br />
sdf_kart = Standard Kart S<br />
sdf_bike_blue = Standard Bike S (Battle Mode + Blue Team)<br />
sdf_bike_red = Standard Bike S (Battle Mode + Red Team)<br />
sdf_kart_blue = Standard Kart S (Battle Mode + Blue Team)<br />
sdf_kart_red = Standard Kart S (Battle Mode + Red Team)<br />
se_bike = Jet Bubble<br />
se_kart = Blue Falcon<br />
<br />
Add at the end of these names...<br />
<br />
-bds = Baby Daisy<br />
-bk = Dry Bowser<br />
-blg = Baby Luigi<br />
-bmr = Baby Mario<br />
-bpc = Baby Peach<br />
-ca = Birdo<br />
-dd = Diddy Kong<br />
-dk = Donkey Kong<br />
-ds = Daisy<br />
-ds3 = Daisy (Biker Outfit)*<br />
-fk = Funky Kong<br />
-jr = Bowser Jr.<br />
-ka = Dry Bones<br />
-kk = Toadette<br />
-ko = Toad<br />
-kp = Bowser<br />
-kt = King Boo<br />
-la_mii_f = Large Mii Outfit A (Female)<br />
-la_mii_m = Large Mii Outfit A (Male)<br />
-lb_mii_f = Large Mii Outfit B (Female)<br />
-lb_mii_m = Large Mii Outfit B (Male)<br />
-lg = Luigi<br />
-ma_mii_f = Medium Mii Outfit A (Female)<br />
-ma_mii_m = Medium Mii Outfit A (Male)<br />
-mb_mii_f = Medium Outfit B (Female)<br />
-mb_mii_m = Medium Mii Outfit B (Male)<br />
-mr = Mario<br />
-nk = Koopa Troopa<br />
-pc = Peach<br />
-pc3 = Peach (Biker Outfit)*<br />
-rs = Rosalina<br />
-rs3 = Rosalina (Biker Outfit)*<br />
-sa_mii_f = Small Mii Outfit A (Female)<br />
-sa_mii_m = Small Mii Outfit A (Male)<br />
-sb_mii_f = Small Mii Outfit B (Female)<br />
-sb_mii_m = Small Mii Outfit B (Male)<br />
-wl = Waluigi<br />
-wr = Wario<br />
-ys = Yoshi<br />
<br />
Example: Yoshi's Mach bike = ma_bike-ys<br />
Obviously, there isn't funky's blue falcon and things like that<br />
<br />
NOTE: add _2 and _4 at the end of the name for splitscreen mode<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Red;" class="mycode_color">TRACKS</span></span><br />
<br />
Mushroom Cup<br />
Luigi Circuit beginner_course.szs<br />
Moo Moo Meadows farm_course.szs<br />
Mushroom Gorge kinoko_course.szs<br />
Toads Factory factory_course.szs<br />
<br />
Flower Cup<br />
Mario Circuit castle_course.szs<br />
Coconut Mall shopping_course.szs<br />
DK's Snowboard Cross boardcross_course.szs<br />
Wario's Gold Mine truck_course.szs<br />
<br />
Star Cup<br />
Daisy Circuit senior_course.szs<br />
Koopa Cape water_course.szs<br />
Maple Treeway treehouse_course.szs<br />
Grumble Volcano volcano_course.szs<br />
<br />
Special Cup<br />
Dry Dry Ruins desert_course.szs<br />
Moonview highway ridgehighway_course.szs<br />
Bowser's Castle koopa_course.szs<br />
Rainbow Road rainbow_course.szs<br />
_______________________________________________<br />
<br />
Shell Cup<br />
GCN Peach Beach old_peach_gc.szs<br />
DS Yoshi Falls old_falls_ds.szs<br />
SNES Ghost Valley old_obake_sfc.szs<br />
N64 Mario Raceway old_mario_64.szs<br />
<br />
Banana Cup<br />
N64 Sherbet Land old_sherbet_64.szs<br />
GBA Shy Guy Beach old_heyho_gba.szs<br />
DS Delfino Square old_town_ds.szs<br />
GCN Waluigi Stadium old_waluigi_gc.szs<br />
<br />
Leaf Cup<br />
DS Desert Hills old_desert_ds.szs<br />
GBA Bowser Castle old_koopa_gba.szs<br />
N64 DK's Jungle Parkway old_donkey_64.szs<br />
GCN Mario Circuit old_mario_gc.szs<br />
<br />
Lighting Cup<br />
SNES Mario Circuit 3 old_mario_sfc.szs<br />
DS Peach Gardens old_garden_ds.szs<br />
NGC DK Mountain old_donkey_gc.szs<br />
N64 Bowser Castle old_koopa_64.szs<br />
<br />
______________________________________________<br />
<br />
Luigi Sunset (credits): ending_demo.szs<br />
draw_demo.szs (like MC, no textures, no lap, no checkpoints, no lakitu when going backwards)<br />
winningrun_demo.szs (The circuit when you get 1st 2nd or 3rd in a GP/VS)<br />
loser_demo.szs (The circuit when you finish 4th or worse in a GP/VS and when your battle team loses)<br />
ring_mission.szs (Galaxy Colosseum)<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: DarkRed;" class="mycode_color">BATTLE STAGES</span></span><br />
<br />
block_battle.szs = block plaza<br />
casino_battle.szs = ChainChomp Roulette<br />
old_battle3_gba.szs = GBA Battle Course 3<br />
old_battle4_sfc.szs = SNES Battle Course 4<br />
old_cookieland_gc.szs = GCN Cookieland<br />
old_house_ds.szs = DS Twilight House<br />
old_matenro_64.szs = N64 Sky Scraper<br />
sand_battle.szs = Thwomp Desert<br />
skate_battle.szs = Funky Stadium<br />
venice_battle.szs = Delfino Pier<br />
<br />
Note: add _d at the end of the name for MULTIPLAYER (both for race and battle stages)<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Green;" class="mycode_color">MUSIC</span></span><br />
<br />
Mushroom Cup<br />
<br />
1-Luigi Circuit -&gt; n_circuit32_n (_f for the final lap)<br />
2 Moo Moo Meadows -&gt; n_farm_n (_f for the final lap)<br />
3-Mushroom Gorge -&gt; n_kinoko_n (_f for the final lap)<br />
4-Toad's Factory -&gt; STRM_N_FACTORY_N (_f for the final lap)<br />
<br />
Flower Cup<br />
<br />
5-Mario Circuit -&gt; n_circuit32_n (_f for the final lap)<br />
6-Coconut Mall -&gt; n_shopping32_n (_f for the final lap)<br />
7-DK Summit -&gt; n_snowboard32_n (_f for the final lap)<br />
8-Wario's Gold Mine-&gt; STRM_N_TRUCK_N (_f for the final lap)<br />
<br />
Star Cup<br />
<br />
9-Daisy Circuit -&gt; n_daisy32_n (_f for the final lap)<br />
10-Koopa Cape -&gt; STRM_N_WATER_N (_f for the final lap)<br />
11-Maple Treeway -&gt; n_maple_n (_f for the final lap)<br />
12-Grumble Volcano -&gt; n_volcano32_n (_f for the final lap)<br />
<br />
Special Cup<br />
<br />
13-Dry Dry Ruins -&gt; STRM_N_DESERT_N (_f for the final lap)<br />
14-Moonview Highway -&gt; STRM_N_RIDGEHIGHWAY_N (_f for the final lap)<br />
15-Bowser's Castle -&gt; STRM_N_KOOPA_N (_f for the final lap)<br />
16-Rainbow Road -&gt; n_rainbow32_n (_f for the final lap)<br />
<br />
Shell Cup<br />
<br />
17-GCN Peach Beach -&gt; r_gc_beach32_n (_f for the final lap)<br />
18-DS Yoshi Falls -&gt; r_ds_jungle32_n (_f for the final lap)<br />
19-SNES Ghost Valley 2 -&gt; r_sfc_obake32_n (_f for the final lap)<br />
20-N64 Mario Raceway -&gt; r_64_circuit32_n (_f for the final lap)<br />
<br />
Banana Cup<br />
<br />
21-N64 Sherbet Land -&gt; r_64_sherbet32_n (_f for the final lap)<br />
22-GBA Shy Guy Beach -&gt; r_agb_beach32_n (_f for the final lap)<br />
23-DS Delfino Square-&gt; r_ds_town32_n (_f for the final lap)<br />
24-GCN Waluigi Stadium -&gt; r_gc_stadium32_n (_f for the final lap)<br />
<br />
Leaf Cup<br />
<br />
25-DS Desert Hills -&gt; r_ds_desert32_n (_f for the final lap)<br />
26-GBA Bowser Castle 3 -&gt; r_agb_kuppa32_n (_f for the final lap)<br />
27-N64 DK Jungle Parkway -&gt; r_64_jungle32_n (_f for the final lap)<br />
28-GCN Mario Circuit -&gt; r_gc_circuit32_n (_f for the final lap)<br />
<br />
Lightning Cup<br />
<br />
29-SNES Mario Circuit 3 -&gt; r_sfc_circuit32_n (_f for the final lap)<br />
30-DS Peach Garden -&gt; r_ds_garden32_n (_f for the final lap)<br />
31-GCN DK Mountain -&gt; r_gc_mountain32_n (_f for the final lap)<br />
32-N64 Bowser's Castle -&gt; r_64_kuppa32_n (_f for the final lap)<br />
<br />
Miscellaneous<br />
<br />
o_FanfareTA1st_32.brstm-------&gt; finish first / Winning Results (Battle) / Best Time (Time Trials)<br />
o_FanfareTA1st_only32.brstm---&gt; Finish First (Battle) / Best Time (Time Trials)<br />
o_hyousyou_cut.brstm----------&gt; Trophy Presentation (shorter)<br />
o_hyousyou_lose.brstm---------&gt; No trophy for you!<br />
o_hyousyou_normal.brstm-------&gt; trophy presentations (short)<br />
o_hyousyou_winningrun.brstm---&gt; Trophy Presentation<br />
o_ option_32.brstm (no space)-------------&gt; License/Game Options<br />
o_Start2_32_fan.brstm---------&gt; start your engines (time trial)<br />
o_Start32_fan.brstm-----------&gt; Start Your Engines (Race)<br />
strm_me.brstm ----------------&gt; Character/Kart/Cup unlock<br />
o_Wi-Fi_waiting32.brstm--------&gt; Spectating (Wi-Fi) and ghost replay music<br />
o_Crs_In_Fan.brstm intro-------&gt; race (race)<br />
o_Crs_In_Fan_battle.brstm-----&gt; race intro (battle)<br />
o_Crs_In_Fan_Wifi.brstm-------&gt; race intro (Wi-Fi)<br />
o_Ending_PartA_32.brstm ------&gt;- generique1 end-game (luigi circuit)<br />
o_FanfareBTdraw_32.brstm-----&gt; draw / Winning Results (Battle)<br />
o_FanfareGP1_32.brstm---------&gt; finish first / Winning Results (Race)<br />
o_FanfareGP1_only32.brstm-----&gt; Finish First (Race)<br />
o_FanfareGP2_32.brstm---------&gt; finish ok (2nd-5th) / Winning Results (Race)<br />
o_FanfareGP2_only32.brstm-----&gt; finish ok (2nd-5th) (Race)<br />
o_FanfareGPdame_32.brstm -----&gt; finish poor (6th-12th) / losing results (Race)<br />
o_FanfareGPdame_only32.brstm--&gt; finish poor (6-12th) (Race)<br />
o_FanfareMIlose_32.brstm-------&gt; defeat / Losing Results (Battle &amp; Time Trial)<br />
o_FanfareMIlose_only32.brstm---&gt; Defeat (Battle &amp; Time Trial)<br />
o_FanfareMIwin_32.brstm-------&gt; 2nd-5th place time / Winning Results (Time Trial), Battle victory when not top player<br />
o_FanfareMIwin_only32.brstm---&gt; 2nd-5th place time (Time Trial)<br />
o_FanfareMIWinBoss_32.brstm---&gt; victory / Winning Results (Competition)<br />
n_BossMI_32.brstm ----------------&gt; Galaxy Colosseum, which plays on SADX Twinkle Circuit<br />
<br />
Battle Stages:<br />
<br />
Delfino Pier = n_venice_n (F for the last minute)<br />
Funky Stadium = n_skate_n (F for the last minute)<br />
N64 SkyScraper = r_64_battle_n (F for the last minute)<br />
GBA Battle Course 3= r_agb_battle_n (F for the last minute)<br />
DS Twilight House = r_DS_battle_n (F for the last minute)<br />
SNES Battle Course 4 = r_sfc_battle_n (F for the last minute)<br />
Block Plaza = n_block_n (F for the last minute)<br />
ChainChomp Roulette = n_casino_n (F for the last minute)<br />
GCN Cookieland = r_GC_Battle32_n (F for the last minute)<br />
Thwomp Desert = n_ryuusa_n (F for the last minute)<br />
<br />
BRSAR files:<br />
revo_kart.brsar - essentially the "master" sound file for the game, Every single sound effect or piece of music is here<br />
HomeButtonSE.brsar - home menu sound<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Magenta;" class="mycode_color">THP VIDEOS</span></span><br />
<br />
banana.thp ----- Banana Cup Courses<br />
battle_cup_select.thp ----- All Battle Cup Stages<br />
battle_retro.thp ----- Retro Battle Cup Stages<br />
battle_wii.thp ----- Wii Battle Cup Stages<br />
cup_select.thp ----- All Racing Cup Courses<br />
flower.thp ----- Flower Cup Courses<br />
kinoko.thp ----- Mushroom Cup Courses<br />
konoha.thp ----- Leaf Cup Courses<br />
koura.thp ----- Shell Cup Courses<br />
special.thp ----- Special Cup Courses<br />
star.thp ----- Star Cup Courses<br />
lightning.thp ----- Lighning Cup Courses<br />
<br />
class_top.thp ----- Racers Racing When Choosing GP Class<br />
drift_select.thp ----- Mario Racing In A Kart Showing Automatic Or Manual When Choosing Drift Mode<br />
indiv_team.thp ----- Pedestal Of Celebrating Racers When Choosing Team Race Or Solo<br />
multi_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Choosing Multiplayer Mode<br />
single_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Choosing Single Player Mode<br />
top_menu.thp ----- Animations In The Title Screen Right After You Choose Your License<br />
<br />
ending_normal.thp ----- After Getting Gold Cups On All Cups 150cc And Below, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This<br />
ending_true.thp ----- After Getting Gold Cups On ALL Cups Including Mirror, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: DimGray;" class="mycode_color">TEXT</span></span><br />
<br />
Award_*.szs ----- Award Ceremony<br />
Channel_*.szs ----- Mario Kart Channel<br />
Event_*.szs ----- Tournament<br />
Globe_*.szs ----- Nintendo WFC<br />
MenuMulti_*.szs ----- All Screens After Selecting Multi Player<br />
MenuSingle_*.szs ----- All Screens After Selecting Single Player<br />
Present_*.szs ----- Getting New Character/Vehicle Screen<br />
Race_*.szs ----- A VS Race Or Battle<br />
Title_*.szs ----- Title Screens Until The Screen After Choosing License<br />
<br />
* = Language<br />
<br />
E=English PAL<br />
U=English NTSC<br />
I=Italian<br />
S=Spanish PAL<br />
K=Korean<br />
J=Japanese<br />
F=French PAL<br />
G=German<br />
Q=French NTSC<br />
M=Spanish NTSC<br />
<br />
<span style="color: Purple;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">CHARACTERS/VEHICLES IN THE MENU</span></span><br />
<br />
*-allkart.szs ----- Character's Vehicles<br />
*-allkart_BT.szs ----- Character's Vehicles (Battle Mode)<br />
<br />
* = character (same list as in the first part; Example: Yoshi in the menu = ys_allkart)<br />
<br />
<span style="color: SandyBrown;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">CHARACTER SELECTION SCREEN</span></span><br />
<br />
Driver.szs<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: DeepSkyBlue;" class="mycode_color">MENU TEXTURES</span></span><br />
<br />
Award.szs ----- Award Ceremony<br />
Channel.szs ----- Mario Kart Channel<br />
Event.szs ----- Tournament<br />
Globe.szs ----- Nintendo WFC<br />
MenuMulti.szs ----- All Screens After Selecting Multi Player<br />
MenuSingle.szs ----- All Screens After Selecting Single Player<br />
Present.szs ----- Unlocking New Character/Vehicle Screen<br />
Race.szs ----- HUD in Race/Battle<br />
Title.szs ----- Title Screens Until The Screen After Choosing License<br />
<br />
Note: In the Korean (NTSC-K) version. these files end with _R (example: Race_R, Globe_R etc)<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Orange;" class="mycode_color">ITEMS/IN-RACE THINGS</span></span><br />
<br />
Common.szs (Item models, drift sparks, fire from boosts, particle/fog effects, and more, also contains vehicle stats and item probabilities)<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #d14841;" class="mycode_color">FONT</span></span><br />
<br />
font.szs (font_K.szs in the Korean game)<br />
<br />
<span style="color: DarkSlateBlue;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">THE "FOR THE SECURITY" SCREEN</span></span><br />
<br />
english.szs = english<br />
italian.szs = italian<br />
...<br />
for all languages<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: RoyalBlue;" class="mycode_color">MASTER FILES</span></span><br />
<br />
StaticR.rel (Very complex, handles many core features of the game, read more at <a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fwiki.tockdom.com%2Fwiki%2FFilesystem%2Frel%2FStaticR.rel" target="_blank" rel="noopener" class="mycode_url">this link</a>)<br />
main.dol (the main executable file for the game)<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Olive;" class="mycode_color">OBJECTS FROM COMPETITIONS</span></span><br />
<br />
CommonObj01.szs = Gates (Like in KC's competitions)<br />
CommonObj02.szs = Coin<br />
CommonObj03.szs = Ramp models<br />
CommonObj04.szs = Bouncy mushrooms<br />
CommonObj05.szs = Pipe, Goomba, Wood Boxes, Oil stain, Pylon<br />
CommonObj06.szs = Chain Chomp and Rolling Chomp<br />
CommonObj07.szs = Wiggler<br />
CommonObj08.szs = Dry Bowser's Fire Breath<br />
CommonObj09.szs = Pokey<br />
CommonObj10.szs = Thwomp<br />
CommonObj11.szs = Bomb car<br />
CommonObj12.szs = Bat, DK Mountain Rock, Cataquack<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Purple;" class="mycode_color">HOME BUTTON MENU TEXTURES</span></span><br />
<br />
homeBtn_ENG.szs<br />
homeBtn_ITA.szs<br />
homeBtn_NED.szs<br />
homeBtn_SPA.szs<br />
homeBtn_GER.szs<br />
homeBtn_FRA.szs<br />
homeBtn_JAP.szs<br />
homeBtn_KOR.szs<br />
homeBtn_CHN.szs<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: SandyBrown;" class="mycode_color">BEHIND-THE-SCREEN THINGS</span></span><br />
<br />
Backmodel.szs -&gt; the background object while in the menu (Trophy for GP, Stopwatch For TTs, Checkered Flag for VS, Balloons/Coin for Battle)<br />
Earth.szs -&gt; Earth Model on Wi-Fi<br />
MiiBody.szs -&gt; The Miis' bodies as seen on the globe on Wi-Fi<br />
<br />
<span style="color: Cyan;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">USELESS THINGS</span></span><br />
<br />
old_mario_gc_b.szs (Direct port of GCN Mario Circuit, Piranha Plants without pipes)<br />
old_mario_gc_hayasi.szs<br />
old_mario_gc_narita.szs<br />
old_mario_gc_yabuki.szs<br />
(3 more GCN MC Ports, likely used during testing, as the names are of developers)<br />
savebanner.tpl (image of the savegame)<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: DarkOliveGreen;" class="mycode_color">BRRES FILES</span></span><br />
<br />
These files are inside szs's. Put into a spoiler because it's a long list<br />
<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Spoiler:</div>
		<div class="spoiler_content" style="display: none;">BRRES FILES RELATED TO TRACKS:<br />
ami = bouncy net (end of Maple Treeway)<br />
aurora = waving part on RR<br />
basabasa = Bats<br />
begoman_spike = Spiky Topman from Galaxy Colosseum<br />
BeltCrossing = Conveyor Belt on TF<br />
BeltCurve = Curved Conveyor Belts<br />
BGteresaSFC = Boos on rGV2<br />
b_teresa = Background Boos, controlled by an AREA type<br />
bird = bird on rDKM<br />
block = Block on TF before turned into an item by the stomper<br />
boble = fire thingy in the ramp part of GBA BC3<br />
bulldozer (_left and _right) = bulldozers on TF<br />
CarA1 &amp; CarA2 &amp; CarA3 &amp; CarB = Moving Cars on CM<br />
castleballoon1 = Hot Air Balloon on MC<br />
castleflower1 = Flower from MC<br />
castletree1 = Tree from MC<br />
choropu = Monty Mole<br />
coin = coin<br />
course_model = the track's base model without any extra objects<br />
cow = MMM Cow<br />
crab = rSGB crab<br />
crane = moving platforms on TF<br />
cruiser = Daisy Cruiser on DC/KC<br />
dk_miiobj00 = Mii statue on DKS<br />
dkmonitor = Animated TV on DK summit<br />
DKrockGC = falling rocks on rDKM<br />
DKship64 = ship on DKJP<br />
DKtreeA64 &amp; DKtreeB64 = trees on DKJP<br />
DKturibashiGC = rDKM bridge<br />
dokan_sfc = Pipe (from LC and rMC3)<br />
donkycannon_wii = DKS Cannon<br />
donkycannonGC = rDKM Cannon<br />
donkytree1GC &amp; donkytree2GC = rDKM trees<br />
dossun = thwomp<br />
epropeller = Spinning Zapper on KC<br />
escalator = escalator from CM<br />
firesnake = Fire Snake (GV and rDH)<br />
flagA1 = decoration on WGM<br />
flagA2 = decoration on Moo Moo Meadows<br />
flagA3 = decoration on Delfino square<br />
flagA5 = decoration on Koopa Cape<br />
flagB1 = flag on WGM<br />
flagB2 = flags on Luigi Circuit<br />
flagB3 = flag on Koopa Cape<br />
flagB4 = another flag on Koopa Cape<br />
flamepole = Lava Pillars from BCWii<br />
flamepole_v = Lava Pillars with no base<br />
FlamePole_v_big = Big lava pillar from the trick ramp on BC64<br />
gardentreeDS = tree on Peach gardens<br />
group_enemy_a = a bunch of toads, shy guys and 1 hammer bro<br />
group_enemy_b = toads, shy guys, hammer bro<br />
group_enemy_c = 6 toads<br />
group_enemy_e = shy guy - hammer bro - shy guy<br />
group_enemy_f = shy guy - shy guy - hammer bro<br />
group_monte_a = Piantas<br />
hanachan = Wiggler<br />
heyho = Snowboarder Shy Guys from DKS<br />
heyho2 = Shy Guy "Managing" the DKS Lift<br />
heyhoBallGBA = cannonball on rSGB<br />
heyhoShipGBA = ship on rSGB<br />
heyhoTreeGBA = rSGB tree<br />
honeBall = Dry Bowser's fire breath (from the competition)<br />
ice = the ice when you get respawned on rSL<br />
InsekiA &amp; inseki B = floating rocks and stuff on RR<br />
itembox = item box<br />
k_bomb_car = bomb car (MH)<br />
k_car_body = car (MH)<br />
k_chairlift00 = Ski Lift on DKS<br />
k_sticklift00 = Gate before Cannon on DKS<br />
k_truck = truck (MH)<br />
karehayama = leaf piles on MT<br />
KmoonZ = moon on RR<br />
kinoko = bouncy mushroom<br />
koopaball = fireball thrown by the Bowser statue (BCWii)<br />
koopafigure = Bowser statue (BCWii)<br />
koopafigure64 = Bowser statue (BC64)<br />
kuribo = Goomba<br />
map_model = Minimap<br />
mare_a &amp; mare_b = Toads from rPB<br />
marioGO64 = "GO" Sign from rMR<br />
MDush = ramp from MC and MMM<br />
Mii_Balloon = balloon on CM<br />
MiiKanban = Luigi face sign from LC<br />
MiiObj1 = Mii figures<br />
MiiObj2 = Mii figures<br />
MiiObj3 = Mii figures<br />
MiiObjD01 = Mii figures<br />
MiiObjD02 = Mii figures<br />
MiiObjD03 = Mii figures<br />
MiiPoster = posters with mii faces from CM<br />
MiiSignKino = Image of Toad on TF<br />
MiiSignNoko = image of Koopa on KC<br />
MiiSignWario = Image of Wario on WGM<br />
MiiSphinxY2 = Sphinx on DDR<br />
MiiStatueBD1 = Baby Daisy statue<br />
MiiStatueBL1 = Baby Luigi statue from DC<br />
MiiStatueD1 = Daisy statue from DC<br />
MiiStatueL1 = Luigi statue from DC<br />
MiiStatueL3 = Luigi statue from LC<br />
MiiStatueM2 = Mario snowboarding statue on DKS<br />
Note: Everything starting with "Mii" will be changed to a mii head if you use a mii<br />
monte_a = Pianta<br />
moray = Eel on KC<br />
obakeBlockSFC = rGV2 blocks<br />
oilSFC = oil<br />
palmtree = palm trees on coconut mall<br />
peachHunsuiGC = the water of the fountain on rPB<br />
penguin (_l _m _s) = penguins (big medium small)<br />
pocha = water splash<br />
pocha_yogan = lava splash<br />
poihana = Cataquack<br />
press = Stompers on TF<br />
PSea = rPB water<br />
puchi_pakkun = piranha plant from rMR<br />
pukupuku = Cheep Cheep<br />
pylon01 = cone from DC<br />
r_parasol = umbrella from rSGB<br />
ridgemii00 = Mii Audience from MH<br />
rod = Lakitu's rod<br />
RM_ring1 = part of Galaxy Colosseum<br />
sanbo = Pokeys from DDR and rDH<br />
seagull = seagull<br />
ShMiiObj01 = Mii figures<br />
ShMiiObj02 = Mii figures<br />
ShMiiObj03 = Mii figures<br />
skyship = Cheep Cheep Balloon on LC<br />
spacesun = Sun on RR<br />
starGate = gate from competitions<br />
starring = coloured thing that is near turbo pads on RR<br />
sun = the sun<br />
sunDS = Angry Sun on rDH<br />
TownBridgeDS = rDS bridge<br />
TownTreeDS = Tree on rDS<br />
tree_cannon = Cannon on MT<br />
truckChimSMK = smoke from the pipes on WGM<br />
Truckwagon = Minecarts from WGM<br />
Twanwan = rolling chomp<br />
twistedway = waving part of BCWii, has the weird side effect of teleporting anything below, above, or next to it<br />
utsuboDokan = Eels that come out of the pipes on KC<br />
VolcanoBall1 = fire shot from the volcano on GV<br />
VolcanoRock1 = volcano rock on GV<br />
vrcorn_model = the sky<br />
wanwan = chain chomp<br />
windmill = windmill from MMM<br />
WLfirebarGC = Fire Bar on rWS<br />
woodbox = wood box<br />
<br />
BRRES FILES RELATED TO ITEMS:<br />
balloon = the balloons on battle mode<br />
banana = banana<br />
big_kinoko = Mega Mushroom<br />
bomb = bomb<br />
bombcore = bomb explosion<br />
gesso = blooper<br />
icon_mii = mii's head placeholder<br />
item_killer = bullet bill when dropped<br />
item_light = Red/Blue outline around an item of your team's color in team vs/battle<br />
jugemu = Lakitu<br />
other things that start with jugemu_ or jugem_ = lakitu's messages (ex. Final Lap!)<br />
kart_killer = Bullet bill while in use<br />
kinoko = mushroom<br />
kinoko_p = golden mushroom<br />
koura_green = green shell<br />
koura_red = red shell<br />
kumo = thundercloud<br />
pow_bloc = pow block when dropped<br />
pow_bloc_plane = pow block on the screen (when used)<br />
star = star<br />
thunder = lightning<br />
tico = rosalina's luma<br />
togezo_koura = blue shell</div>
	</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Leave a reply if there are errors / something is missing!</span><br />
<br />
Helpful videos for brsar editing, music editing, and texture editing:<br />
(No piracy is included)<br />
<br />
<iframe width="600" height="480" src="//www.youtube.com/embed/IYA2YSGEiWQ?fs=1&start=" frameborder="0" allowfullscreen="true"></iframe> - Torn<br />
<br />
<br />
*Credit to Enryx for the original thread and credit to [USER=334]<dvz_me_placeholder id="0" />[/USER] and [USER=273]@~Maidveliaâ¤ï¸Ž~[/USER] for maintaining this thread on MKBoards before me.</blockquote>]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>QuindariousÂ GoochÂ (MarioKartBoards) Wrote:</cite>Some credits to <span style="font-weight: bold;" class="mycode_b">Johnny</span>, who posted a list of names over at MarioKartCustom (<a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fmariokartcustom.niceboards.org%2Ft209-character-vehicle-texture-hacking-reference-guide" target="_blank" rel="noopener" class="mycode_url">here</a>).<br />
<br />
Credit to the people over at <a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fwiki.tockdom.com%2Fwiki%2FObject" target="_blank" rel="noopener" class="mycode_url">wiki.tockdom.com</a> for helping with a lot of the brres files, there's so much more info there than could ever be posted in a single thread<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Navy;" class="mycode_color">IN-RACE CHARACTERS/VEHICLES</span></span><br />
<br />
la_bike = Flame Runner<br />
la_kart = Offroader<br />
lb_bike = Wario Bike<br />
lb_kart = Flame Flyer<br />
lc_bike = Shooting Star<br />
lc_kart = Piranha Prowler<br />
ld_bike = Spear<br />
ld_kart = Jetsetter<br />
ldf_bike = Standard Bike L<br />
ldf_kart = Standard Kart L<br />
ldf_bike_blue = Standard Bike L (Battle Mode + Blue Team)<br />
ldf_bike_red = Standard Bike L (Battle Mode + Red Team)<br />
ldf_kart_blue = Standard Kart L (Battle Mode + Blue Team)<br />
ldf_kart_red = Standard Kart L (Battle Mode + Red Team)<br />
le_bike = Phantom<br />
le_kart = Honeycoupe<br />
<br />
ma_bike = Mach Bike<br />
ma_kart = Classic Dragster<br />
mb_bike = Sugarscoot<br />
mb_kart = Wild Wing<br />
mc_bike = Zip Zip<br />
mc_kart = Super Blooper<br />
md_bike = Sneakster<br />
md_kart = Daytripper<br />
mdf_bike = Standard Bike M<br />
mdf_kart = Standard Kart M<br />
mdf_bike_blue = Standard Bike M (Battle Mode + Blue Team)<br />
mdf_bike_red = Standard Bike M (Battle Mode + Red Team)<br />
mdf_kart_blue = Standard Kart M (Battle Mode + Blue Team)<br />
mdf_kart_red = Standard Kart M (Battle Mode + Red Team)<br />
me_bike = Dolphin Dasher<br />
me_kart = Sprinter<br />
<br />
sa_bike = Bullet Bike<br />
sa_kart = Booster Seat<br />
sb_bike = Bit Bike<br />
sb_kart = Mini Beast<br />
sc_bike = Quacker<br />
sc_kart = Cheep Charger<br />
sd_bike = Magikruiser<br />
sd_kart = Tiny Titan<br />
sdf_bike = Standard Bike S<br />
sdf_kart = Standard Kart S<br />
sdf_bike_blue = Standard Bike S (Battle Mode + Blue Team)<br />
sdf_bike_red = Standard Bike S (Battle Mode + Red Team)<br />
sdf_kart_blue = Standard Kart S (Battle Mode + Blue Team)<br />
sdf_kart_red = Standard Kart S (Battle Mode + Red Team)<br />
se_bike = Jet Bubble<br />
se_kart = Blue Falcon<br />
<br />
Add at the end of these names...<br />
<br />
-bds = Baby Daisy<br />
-bk = Dry Bowser<br />
-blg = Baby Luigi<br />
-bmr = Baby Mario<br />
-bpc = Baby Peach<br />
-ca = Birdo<br />
-dd = Diddy Kong<br />
-dk = Donkey Kong<br />
-ds = Daisy<br />
-ds3 = Daisy (Biker Outfit)*<br />
-fk = Funky Kong<br />
-jr = Bowser Jr.<br />
-ka = Dry Bones<br />
-kk = Toadette<br />
-ko = Toad<br />
-kp = Bowser<br />
-kt = King Boo<br />
-la_mii_f = Large Mii Outfit A (Female)<br />
-la_mii_m = Large Mii Outfit A (Male)<br />
-lb_mii_f = Large Mii Outfit B (Female)<br />
-lb_mii_m = Large Mii Outfit B (Male)<br />
-lg = Luigi<br />
-ma_mii_f = Medium Mii Outfit A (Female)<br />
-ma_mii_m = Medium Mii Outfit A (Male)<br />
-mb_mii_f = Medium Outfit B (Female)<br />
-mb_mii_m = Medium Mii Outfit B (Male)<br />
-mr = Mario<br />
-nk = Koopa Troopa<br />
-pc = Peach<br />
-pc3 = Peach (Biker Outfit)*<br />
-rs = Rosalina<br />
-rs3 = Rosalina (Biker Outfit)*<br />
-sa_mii_f = Small Mii Outfit A (Female)<br />
-sa_mii_m = Small Mii Outfit A (Male)<br />
-sb_mii_f = Small Mii Outfit B (Female)<br />
-sb_mii_m = Small Mii Outfit B (Male)<br />
-wl = Waluigi<br />
-wr = Wario<br />
-ys = Yoshi<br />
<br />
Example: Yoshi's Mach bike = ma_bike-ys<br />
Obviously, there isn't funky's blue falcon and things like that<br />
<br />
NOTE: add _2 and _4 at the end of the name for splitscreen mode<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Red;" class="mycode_color">TRACKS</span></span><br />
<br />
Mushroom Cup<br />
Luigi Circuit beginner_course.szs<br />
Moo Moo Meadows farm_course.szs<br />
Mushroom Gorge kinoko_course.szs<br />
Toads Factory factory_course.szs<br />
<br />
Flower Cup<br />
Mario Circuit castle_course.szs<br />
Coconut Mall shopping_course.szs<br />
DK's Snowboard Cross boardcross_course.szs<br />
Wario's Gold Mine truck_course.szs<br />
<br />
Star Cup<br />
Daisy Circuit senior_course.szs<br />
Koopa Cape water_course.szs<br />
Maple Treeway treehouse_course.szs<br />
Grumble Volcano volcano_course.szs<br />
<br />
Special Cup<br />
Dry Dry Ruins desert_course.szs<br />
Moonview highway ridgehighway_course.szs<br />
Bowser's Castle koopa_course.szs<br />
Rainbow Road rainbow_course.szs<br />
_______________________________________________<br />
<br />
Shell Cup<br />
GCN Peach Beach old_peach_gc.szs<br />
DS Yoshi Falls old_falls_ds.szs<br />
SNES Ghost Valley old_obake_sfc.szs<br />
N64 Mario Raceway old_mario_64.szs<br />
<br />
Banana Cup<br />
N64 Sherbet Land old_sherbet_64.szs<br />
GBA Shy Guy Beach old_heyho_gba.szs<br />
DS Delfino Square old_town_ds.szs<br />
GCN Waluigi Stadium old_waluigi_gc.szs<br />
<br />
Leaf Cup<br />
DS Desert Hills old_desert_ds.szs<br />
GBA Bowser Castle old_koopa_gba.szs<br />
N64 DK's Jungle Parkway old_donkey_64.szs<br />
GCN Mario Circuit old_mario_gc.szs<br />
<br />
Lighting Cup<br />
SNES Mario Circuit 3 old_mario_sfc.szs<br />
DS Peach Gardens old_garden_ds.szs<br />
NGC DK Mountain old_donkey_gc.szs<br />
N64 Bowser Castle old_koopa_64.szs<br />
<br />
______________________________________________<br />
<br />
Luigi Sunset (credits): ending_demo.szs<br />
draw_demo.szs (like MC, no textures, no lap, no checkpoints, no lakitu when going backwards)<br />
winningrun_demo.szs (The circuit when you get 1st 2nd or 3rd in a GP/VS)<br />
loser_demo.szs (The circuit when you finish 4th or worse in a GP/VS and when your battle team loses)<br />
ring_mission.szs (Galaxy Colosseum)<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: DarkRed;" class="mycode_color">BATTLE STAGES</span></span><br />
<br />
block_battle.szs = block plaza<br />
casino_battle.szs = ChainChomp Roulette<br />
old_battle3_gba.szs = GBA Battle Course 3<br />
old_battle4_sfc.szs = SNES Battle Course 4<br />
old_cookieland_gc.szs = GCN Cookieland<br />
old_house_ds.szs = DS Twilight House<br />
old_matenro_64.szs = N64 Sky Scraper<br />
sand_battle.szs = Thwomp Desert<br />
skate_battle.szs = Funky Stadium<br />
venice_battle.szs = Delfino Pier<br />
<br />
Note: add _d at the end of the name for MULTIPLAYER (both for race and battle stages)<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Green;" class="mycode_color">MUSIC</span></span><br />
<br />
Mushroom Cup<br />
<br />
1-Luigi Circuit -&gt; n_circuit32_n (_f for the final lap)<br />
2 Moo Moo Meadows -&gt; n_farm_n (_f for the final lap)<br />
3-Mushroom Gorge -&gt; n_kinoko_n (_f for the final lap)<br />
4-Toad's Factory -&gt; STRM_N_FACTORY_N (_f for the final lap)<br />
<br />
Flower Cup<br />
<br />
5-Mario Circuit -&gt; n_circuit32_n (_f for the final lap)<br />
6-Coconut Mall -&gt; n_shopping32_n (_f for the final lap)<br />
7-DK Summit -&gt; n_snowboard32_n (_f for the final lap)<br />
8-Wario's Gold Mine-&gt; STRM_N_TRUCK_N (_f for the final lap)<br />
<br />
Star Cup<br />
<br />
9-Daisy Circuit -&gt; n_daisy32_n (_f for the final lap)<br />
10-Koopa Cape -&gt; STRM_N_WATER_N (_f for the final lap)<br />
11-Maple Treeway -&gt; n_maple_n (_f for the final lap)<br />
12-Grumble Volcano -&gt; n_volcano32_n (_f for the final lap)<br />
<br />
Special Cup<br />
<br />
13-Dry Dry Ruins -&gt; STRM_N_DESERT_N (_f for the final lap)<br />
14-Moonview Highway -&gt; STRM_N_RIDGEHIGHWAY_N (_f for the final lap)<br />
15-Bowser's Castle -&gt; STRM_N_KOOPA_N (_f for the final lap)<br />
16-Rainbow Road -&gt; n_rainbow32_n (_f for the final lap)<br />
<br />
Shell Cup<br />
<br />
17-GCN Peach Beach -&gt; r_gc_beach32_n (_f for the final lap)<br />
18-DS Yoshi Falls -&gt; r_ds_jungle32_n (_f for the final lap)<br />
19-SNES Ghost Valley 2 -&gt; r_sfc_obake32_n (_f for the final lap)<br />
20-N64 Mario Raceway -&gt; r_64_circuit32_n (_f for the final lap)<br />
<br />
Banana Cup<br />
<br />
21-N64 Sherbet Land -&gt; r_64_sherbet32_n (_f for the final lap)<br />
22-GBA Shy Guy Beach -&gt; r_agb_beach32_n (_f for the final lap)<br />
23-DS Delfino Square-&gt; r_ds_town32_n (_f for the final lap)<br />
24-GCN Waluigi Stadium -&gt; r_gc_stadium32_n (_f for the final lap)<br />
<br />
Leaf Cup<br />
<br />
25-DS Desert Hills -&gt; r_ds_desert32_n (_f for the final lap)<br />
26-GBA Bowser Castle 3 -&gt; r_agb_kuppa32_n (_f for the final lap)<br />
27-N64 DK Jungle Parkway -&gt; r_64_jungle32_n (_f for the final lap)<br />
28-GCN Mario Circuit -&gt; r_gc_circuit32_n (_f for the final lap)<br />
<br />
Lightning Cup<br />
<br />
29-SNES Mario Circuit 3 -&gt; r_sfc_circuit32_n (_f for the final lap)<br />
30-DS Peach Garden -&gt; r_ds_garden32_n (_f for the final lap)<br />
31-GCN DK Mountain -&gt; r_gc_mountain32_n (_f for the final lap)<br />
32-N64 Bowser's Castle -&gt; r_64_kuppa32_n (_f for the final lap)<br />
<br />
Miscellaneous<br />
<br />
o_FanfareTA1st_32.brstm-------&gt; finish first / Winning Results (Battle) / Best Time (Time Trials)<br />
o_FanfareTA1st_only32.brstm---&gt; Finish First (Battle) / Best Time (Time Trials)<br />
o_hyousyou_cut.brstm----------&gt; Trophy Presentation (shorter)<br />
o_hyousyou_lose.brstm---------&gt; No trophy for you!<br />
o_hyousyou_normal.brstm-------&gt; trophy presentations (short)<br />
o_hyousyou_winningrun.brstm---&gt; Trophy Presentation<br />
o_ option_32.brstm (no space)-------------&gt; License/Game Options<br />
o_Start2_32_fan.brstm---------&gt; start your engines (time trial)<br />
o_Start32_fan.brstm-----------&gt; Start Your Engines (Race)<br />
strm_me.brstm ----------------&gt; Character/Kart/Cup unlock<br />
o_Wi-Fi_waiting32.brstm--------&gt; Spectating (Wi-Fi) and ghost replay music<br />
o_Crs_In_Fan.brstm intro-------&gt; race (race)<br />
o_Crs_In_Fan_battle.brstm-----&gt; race intro (battle)<br />
o_Crs_In_Fan_Wifi.brstm-------&gt; race intro (Wi-Fi)<br />
o_Ending_PartA_32.brstm ------&gt;- generique1 end-game (luigi circuit)<br />
o_FanfareBTdraw_32.brstm-----&gt; draw / Winning Results (Battle)<br />
o_FanfareGP1_32.brstm---------&gt; finish first / Winning Results (Race)<br />
o_FanfareGP1_only32.brstm-----&gt; Finish First (Race)<br />
o_FanfareGP2_32.brstm---------&gt; finish ok (2nd-5th) / Winning Results (Race)<br />
o_FanfareGP2_only32.brstm-----&gt; finish ok (2nd-5th) (Race)<br />
o_FanfareGPdame_32.brstm -----&gt; finish poor (6th-12th) / losing results (Race)<br />
o_FanfareGPdame_only32.brstm--&gt; finish poor (6-12th) (Race)<br />
o_FanfareMIlose_32.brstm-------&gt; defeat / Losing Results (Battle &amp; Time Trial)<br />
o_FanfareMIlose_only32.brstm---&gt; Defeat (Battle &amp; Time Trial)<br />
o_FanfareMIwin_32.brstm-------&gt; 2nd-5th place time / Winning Results (Time Trial), Battle victory when not top player<br />
o_FanfareMIwin_only32.brstm---&gt; 2nd-5th place time (Time Trial)<br />
o_FanfareMIWinBoss_32.brstm---&gt; victory / Winning Results (Competition)<br />
n_BossMI_32.brstm ----------------&gt; Galaxy Colosseum, which plays on SADX Twinkle Circuit<br />
<br />
Battle Stages:<br />
<br />
Delfino Pier = n_venice_n (F for the last minute)<br />
Funky Stadium = n_skate_n (F for the last minute)<br />
N64 SkyScraper = r_64_battle_n (F for the last minute)<br />
GBA Battle Course 3= r_agb_battle_n (F for the last minute)<br />
DS Twilight House = r_DS_battle_n (F for the last minute)<br />
SNES Battle Course 4 = r_sfc_battle_n (F for the last minute)<br />
Block Plaza = n_block_n (F for the last minute)<br />
ChainChomp Roulette = n_casino_n (F for the last minute)<br />
GCN Cookieland = r_GC_Battle32_n (F for the last minute)<br />
Thwomp Desert = n_ryuusa_n (F for the last minute)<br />
<br />
BRSAR files:<br />
revo_kart.brsar - essentially the "master" sound file for the game, Every single sound effect or piece of music is here<br />
HomeButtonSE.brsar - home menu sound<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Magenta;" class="mycode_color">THP VIDEOS</span></span><br />
<br />
banana.thp ----- Banana Cup Courses<br />
battle_cup_select.thp ----- All Battle Cup Stages<br />
battle_retro.thp ----- Retro Battle Cup Stages<br />
battle_wii.thp ----- Wii Battle Cup Stages<br />
cup_select.thp ----- All Racing Cup Courses<br />
flower.thp ----- Flower Cup Courses<br />
kinoko.thp ----- Mushroom Cup Courses<br />
konoha.thp ----- Leaf Cup Courses<br />
koura.thp ----- Shell Cup Courses<br />
special.thp ----- Special Cup Courses<br />
star.thp ----- Star Cup Courses<br />
lightning.thp ----- Lighning Cup Courses<br />
<br />
class_top.thp ----- Racers Racing When Choosing GP Class<br />
drift_select.thp ----- Mario Racing In A Kart Showing Automatic Or Manual When Choosing Drift Mode<br />
indiv_team.thp ----- Pedestal Of Celebrating Racers When Choosing Team Race Or Solo<br />
multi_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Choosing Multiplayer Mode<br />
single_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Choosing Single Player Mode<br />
top_menu.thp ----- Animations In The Title Screen Right After You Choose Your License<br />
<br />
ending_normal.thp ----- After Getting Gold Cups On All Cups 150cc And Below, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This<br />
ending_true.thp ----- After Getting Gold Cups On ALL Cups Including Mirror, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: DimGray;" class="mycode_color">TEXT</span></span><br />
<br />
Award_*.szs ----- Award Ceremony<br />
Channel_*.szs ----- Mario Kart Channel<br />
Event_*.szs ----- Tournament<br />
Globe_*.szs ----- Nintendo WFC<br />
MenuMulti_*.szs ----- All Screens After Selecting Multi Player<br />
MenuSingle_*.szs ----- All Screens After Selecting Single Player<br />
Present_*.szs ----- Getting New Character/Vehicle Screen<br />
Race_*.szs ----- A VS Race Or Battle<br />
Title_*.szs ----- Title Screens Until The Screen After Choosing License<br />
<br />
* = Language<br />
<br />
E=English PAL<br />
U=English NTSC<br />
I=Italian<br />
S=Spanish PAL<br />
K=Korean<br />
J=Japanese<br />
F=French PAL<br />
G=German<br />
Q=French NTSC<br />
M=Spanish NTSC<br />
<br />
<span style="color: Purple;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">CHARACTERS/VEHICLES IN THE MENU</span></span><br />
<br />
*-allkart.szs ----- Character's Vehicles<br />
*-allkart_BT.szs ----- Character's Vehicles (Battle Mode)<br />
<br />
* = character (same list as in the first part; Example: Yoshi in the menu = ys_allkart)<br />
<br />
<span style="color: SandyBrown;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">CHARACTER SELECTION SCREEN</span></span><br />
<br />
Driver.szs<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: DeepSkyBlue;" class="mycode_color">MENU TEXTURES</span></span><br />
<br />
Award.szs ----- Award Ceremony<br />
Channel.szs ----- Mario Kart Channel<br />
Event.szs ----- Tournament<br />
Globe.szs ----- Nintendo WFC<br />
MenuMulti.szs ----- All Screens After Selecting Multi Player<br />
MenuSingle.szs ----- All Screens After Selecting Single Player<br />
Present.szs ----- Unlocking New Character/Vehicle Screen<br />
Race.szs ----- HUD in Race/Battle<br />
Title.szs ----- Title Screens Until The Screen After Choosing License<br />
<br />
Note: In the Korean (NTSC-K) version. these files end with _R (example: Race_R, Globe_R etc)<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Orange;" class="mycode_color">ITEMS/IN-RACE THINGS</span></span><br />
<br />
Common.szs (Item models, drift sparks, fire from boosts, particle/fog effects, and more, also contains vehicle stats and item probabilities)<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #d14841;" class="mycode_color">FONT</span></span><br />
<br />
font.szs (font_K.szs in the Korean game)<br />
<br />
<span style="color: DarkSlateBlue;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">THE "FOR THE SECURITY" SCREEN</span></span><br />
<br />
english.szs = english<br />
italian.szs = italian<br />
...<br />
for all languages<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: RoyalBlue;" class="mycode_color">MASTER FILES</span></span><br />
<br />
StaticR.rel (Very complex, handles many core features of the game, read more at <a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fwiki.tockdom.com%2Fwiki%2FFilesystem%2Frel%2FStaticR.rel" target="_blank" rel="noopener" class="mycode_url">this link</a>)<br />
main.dol (the main executable file for the game)<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Olive;" class="mycode_color">OBJECTS FROM COMPETITIONS</span></span><br />
<br />
CommonObj01.szs = Gates (Like in KC's competitions)<br />
CommonObj02.szs = Coin<br />
CommonObj03.szs = Ramp models<br />
CommonObj04.szs = Bouncy mushrooms<br />
CommonObj05.szs = Pipe, Goomba, Wood Boxes, Oil stain, Pylon<br />
CommonObj06.szs = Chain Chomp and Rolling Chomp<br />
CommonObj07.szs = Wiggler<br />
CommonObj08.szs = Dry Bowser's Fire Breath<br />
CommonObj09.szs = Pokey<br />
CommonObj10.szs = Thwomp<br />
CommonObj11.szs = Bomb car<br />
CommonObj12.szs = Bat, DK Mountain Rock, Cataquack<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: Purple;" class="mycode_color">HOME BUTTON MENU TEXTURES</span></span><br />
<br />
homeBtn_ENG.szs<br />
homeBtn_ITA.szs<br />
homeBtn_NED.szs<br />
homeBtn_SPA.szs<br />
homeBtn_GER.szs<br />
homeBtn_FRA.szs<br />
homeBtn_JAP.szs<br />
homeBtn_KOR.szs<br />
homeBtn_CHN.szs<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: SandyBrown;" class="mycode_color">BEHIND-THE-SCREEN THINGS</span></span><br />
<br />
Backmodel.szs -&gt; the background object while in the menu (Trophy for GP, Stopwatch For TTs, Checkered Flag for VS, Balloons/Coin for Battle)<br />
Earth.szs -&gt; Earth Model on Wi-Fi<br />
MiiBody.szs -&gt; The Miis' bodies as seen on the globe on Wi-Fi<br />
<br />
<span style="color: Cyan;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">USELESS THINGS</span></span><br />
<br />
old_mario_gc_b.szs (Direct port of GCN Mario Circuit, Piranha Plants without pipes)<br />
old_mario_gc_hayasi.szs<br />
old_mario_gc_narita.szs<br />
old_mario_gc_yabuki.szs<br />
(3 more GCN MC Ports, likely used during testing, as the names are of developers)<br />
savebanner.tpl (image of the savegame)<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: DarkOliveGreen;" class="mycode_color">BRRES FILES</span></span><br />
<br />
These files are inside szs's. Put into a spoiler because it's a long list<br />
<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Spoiler:</div>
		<div class="spoiler_content" style="display: none;">BRRES FILES RELATED TO TRACKS:<br />
ami = bouncy net (end of Maple Treeway)<br />
aurora = waving part on RR<br />
basabasa = Bats<br />
begoman_spike = Spiky Topman from Galaxy Colosseum<br />
BeltCrossing = Conveyor Belt on TF<br />
BeltCurve = Curved Conveyor Belts<br />
BGteresaSFC = Boos on rGV2<br />
b_teresa = Background Boos, controlled by an AREA type<br />
bird = bird on rDKM<br />
block = Block on TF before turned into an item by the stomper<br />
boble = fire thingy in the ramp part of GBA BC3<br />
bulldozer (_left and _right) = bulldozers on TF<br />
CarA1 &amp; CarA2 &amp; CarA3 &amp; CarB = Moving Cars on CM<br />
castleballoon1 = Hot Air Balloon on MC<br />
castleflower1 = Flower from MC<br />
castletree1 = Tree from MC<br />
choropu = Monty Mole<br />
coin = coin<br />
course_model = the track's base model without any extra objects<br />
cow = MMM Cow<br />
crab = rSGB crab<br />
crane = moving platforms on TF<br />
cruiser = Daisy Cruiser on DC/KC<br />
dk_miiobj00 = Mii statue on DKS<br />
dkmonitor = Animated TV on DK summit<br />
DKrockGC = falling rocks on rDKM<br />
DKship64 = ship on DKJP<br />
DKtreeA64 &amp; DKtreeB64 = trees on DKJP<br />
DKturibashiGC = rDKM bridge<br />
dokan_sfc = Pipe (from LC and rMC3)<br />
donkycannon_wii = DKS Cannon<br />
donkycannonGC = rDKM Cannon<br />
donkytree1GC &amp; donkytree2GC = rDKM trees<br />
dossun = thwomp<br />
epropeller = Spinning Zapper on KC<br />
escalator = escalator from CM<br />
firesnake = Fire Snake (GV and rDH)<br />
flagA1 = decoration on WGM<br />
flagA2 = decoration on Moo Moo Meadows<br />
flagA3 = decoration on Delfino square<br />
flagA5 = decoration on Koopa Cape<br />
flagB1 = flag on WGM<br />
flagB2 = flags on Luigi Circuit<br />
flagB3 = flag on Koopa Cape<br />
flagB4 = another flag on Koopa Cape<br />
flamepole = Lava Pillars from BCWii<br />
flamepole_v = Lava Pillars with no base<br />
FlamePole_v_big = Big lava pillar from the trick ramp on BC64<br />
gardentreeDS = tree on Peach gardens<br />
group_enemy_a = a bunch of toads, shy guys and 1 hammer bro<br />
group_enemy_b = toads, shy guys, hammer bro<br />
group_enemy_c = 6 toads<br />
group_enemy_e = shy guy - hammer bro - shy guy<br />
group_enemy_f = shy guy - shy guy - hammer bro<br />
group_monte_a = Piantas<br />
hanachan = Wiggler<br />
heyho = Snowboarder Shy Guys from DKS<br />
heyho2 = Shy Guy "Managing" the DKS Lift<br />
heyhoBallGBA = cannonball on rSGB<br />
heyhoShipGBA = ship on rSGB<br />
heyhoTreeGBA = rSGB tree<br />
honeBall = Dry Bowser's fire breath (from the competition)<br />
ice = the ice when you get respawned on rSL<br />
InsekiA &amp; inseki B = floating rocks and stuff on RR<br />
itembox = item box<br />
k_bomb_car = bomb car (MH)<br />
k_car_body = car (MH)<br />
k_chairlift00 = Ski Lift on DKS<br />
k_sticklift00 = Gate before Cannon on DKS<br />
k_truck = truck (MH)<br />
karehayama = leaf piles on MT<br />
KmoonZ = moon on RR<br />
kinoko = bouncy mushroom<br />
koopaball = fireball thrown by the Bowser statue (BCWii)<br />
koopafigure = Bowser statue (BCWii)<br />
koopafigure64 = Bowser statue (BC64)<br />
kuribo = Goomba<br />
map_model = Minimap<br />
mare_a &amp; mare_b = Toads from rPB<br />
marioGO64 = "GO" Sign from rMR<br />
MDush = ramp from MC and MMM<br />
Mii_Balloon = balloon on CM<br />
MiiKanban = Luigi face sign from LC<br />
MiiObj1 = Mii figures<br />
MiiObj2 = Mii figures<br />
MiiObj3 = Mii figures<br />
MiiObjD01 = Mii figures<br />
MiiObjD02 = Mii figures<br />
MiiObjD03 = Mii figures<br />
MiiPoster = posters with mii faces from CM<br />
MiiSignKino = Image of Toad on TF<br />
MiiSignNoko = image of Koopa on KC<br />
MiiSignWario = Image of Wario on WGM<br />
MiiSphinxY2 = Sphinx on DDR<br />
MiiStatueBD1 = Baby Daisy statue<br />
MiiStatueBL1 = Baby Luigi statue from DC<br />
MiiStatueD1 = Daisy statue from DC<br />
MiiStatueL1 = Luigi statue from DC<br />
MiiStatueL3 = Luigi statue from LC<br />
MiiStatueM2 = Mario snowboarding statue on DKS<br />
Note: Everything starting with "Mii" will be changed to a mii head if you use a mii<br />
monte_a = Pianta<br />
moray = Eel on KC<br />
obakeBlockSFC = rGV2 blocks<br />
oilSFC = oil<br />
palmtree = palm trees on coconut mall<br />
peachHunsuiGC = the water of the fountain on rPB<br />
penguin (_l _m _s) = penguins (big medium small)<br />
pocha = water splash<br />
pocha_yogan = lava splash<br />
poihana = Cataquack<br />
press = Stompers on TF<br />
PSea = rPB water<br />
puchi_pakkun = piranha plant from rMR<br />
pukupuku = Cheep Cheep<br />
pylon01 = cone from DC<br />
r_parasol = umbrella from rSGB<br />
ridgemii00 = Mii Audience from MH<br />
rod = Lakitu's rod<br />
RM_ring1 = part of Galaxy Colosseum<br />
sanbo = Pokeys from DDR and rDH<br />
seagull = seagull<br />
ShMiiObj01 = Mii figures<br />
ShMiiObj02 = Mii figures<br />
ShMiiObj03 = Mii figures<br />
skyship = Cheep Cheep Balloon on LC<br />
spacesun = Sun on RR<br />
starGate = gate from competitions<br />
starring = coloured thing that is near turbo pads on RR<br />
sun = the sun<br />
sunDS = Angry Sun on rDH<br />
TownBridgeDS = rDS bridge<br />
TownTreeDS = Tree on rDS<br />
tree_cannon = Cannon on MT<br />
truckChimSMK = smoke from the pipes on WGM<br />
Truckwagon = Minecarts from WGM<br />
Twanwan = rolling chomp<br />
twistedway = waving part of BCWii, has the weird side effect of teleporting anything below, above, or next to it<br />
utsuboDokan = Eels that come out of the pipes on KC<br />
VolcanoBall1 = fire shot from the volcano on GV<br />
VolcanoRock1 = volcano rock on GV<br />
vrcorn_model = the sky<br />
wanwan = chain chomp<br />
windmill = windmill from MMM<br />
WLfirebarGC = Fire Bar on rWS<br />
woodbox = wood box<br />
<br />
BRRES FILES RELATED TO ITEMS:<br />
balloon = the balloons on battle mode<br />
banana = banana<br />
big_kinoko = Mega Mushroom<br />
bomb = bomb<br />
bombcore = bomb explosion<br />
gesso = blooper<br />
icon_mii = mii's head placeholder<br />
item_killer = bullet bill when dropped<br />
item_light = Red/Blue outline around an item of your team's color in team vs/battle<br />
jugemu = Lakitu<br />
other things that start with jugemu_ or jugem_ = lakitu's messages (ex. Final Lap!)<br />
kart_killer = Bullet bill while in use<br />
kinoko = mushroom<br />
kinoko_p = golden mushroom<br />
koura_green = green shell<br />
koura_red = red shell<br />
kumo = thundercloud<br />
pow_bloc = pow block when dropped<br />
pow_bloc_plane = pow block on the screen (when used)<br />
star = star<br />
thunder = lightning<br />
tico = rosalina's luma<br />
togezo_koura = blue shell</div>
	</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Leave a reply if there are errors / something is missing!</span><br />
<br />
Helpful videos for brsar editing, music editing, and texture editing:<br />
(No piracy is included)<br />
<br />
<iframe width="600" height="480" src="//www.youtube.com/embed/IYA2YSGEiWQ?fs=1&start=" frameborder="0" allowfullscreen="true"></iframe> - Torn<br />
<br />
<br />
*Credit to Enryx for the original thread and credit to [USER=334]<dvz_me_placeholder id="0" />[/USER] and [USER=273]@~Maidveliaâ¤ï¸Ž~[/USER] for maintaining this thread on MKBoards before me.</blockquote>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Music Tutorial (Fast Method Without Clipping)]]></title>
			<link>https://www.mariokartunlimited.com/thread-58.html</link>
			<pubDate>Thu, 21 Jul 2022 23:55:10 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mariokartunlimited.com/member.php?action=profile&uid=1">~Phoebe Cherry Bomb~</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mariokartunlimited.com/thread-58.html</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>QuindariusÂ GoochÂ (MarioKartBoards) Wrote:</cite>So many people still use outdated methods for custom music creation, however, there are many more tools available nowadays that just aren't documented as well, so I'll teach the method I use, which not only allows faster creation, but also creation of multiple brstms at once. I know the guide looks long, but the process is very simple, and a bunch of what I say is just trying to explain as thoroughly as possible so that people who are new to this kind of thing can easily understand it.<br />
<br />
Resources you need:<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fget.topsandtees.space%2F" target="_blank" rel="noopener" class="mycode_url">YouTube to MP3 Converter</a> (For this particular one, make sure you set the dropdown to MP3 128kbps or MP3 64kbps, also if this link is dead, YouTube tends to take these down, so just google for a replacement.)<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fwww.filepuma.com%2Fdownload%2Faudacity_32bit_2.4.2-25912%2Fdownload%2F" target="_blank" rel="noopener" class="mycode_url">Audacity v2.4.2</a> (v3 and above contain spyware, so if you have them installed I'd recommend uninstalling them and installing this version, older versions work just fine as well.)<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fgithub.com%2Flibertyernie%2FLoopingAudioConverter%2Freleases" target="_blank" rel="noopener" class="mycode_url">Looping Audio Converter</a><br />
<a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fwiki.tockdom.com%2Fwiki%2FFinal_Lap_Stream_Maker" target="_blank" rel="noopener" class="mycode_url">Final Lap Stream Maker</a><br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fgithub.com%2Fsoopercool101%2FBrawlCrate%2Freleases%2Ftag%2Fv0.37" target="_blank" rel="noopener" class="mycode_url">BrawlCrate</a> (if you have BrawlBox installed already, that works just as well, although BrawlCrate is better in many other ways outside of brstm making, so you may want to upgrade anyways.)<br />
a <a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Favsys.xyz%2FMKW%2Frevo_kart.brsar" target="_blank" rel="noopener" class="mycode_url">revo_kart.brsar</a> file<br />
Optional Resources:<br />
<a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fwiki.tockdom.com%2Fwiki%2FPatch_that_BRSAR%21" target="_blank" rel="noopener" class="mycode_url">Patch That BRSAR!</a> (only if you plan on using your music outside of CTGP Revolution or any other pack that doesn't have an auto brsar patcher, or use a modified brsar.)<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fsourceforge.net%2Fprojects%2Floopauditioneer%2Ffiles%2F" target="_blank" rel="noopener" class="mycode_url">LoopAuditioneer</a> (only if you care about your song having a custom loop point instead of start to finish.)<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fwww.mariokartboards.com%2Fthreads%2Fall-mario-kart-wii-file-names.202%2F" target="_blank" rel="noopener" class="mycode_url">All Mario Kart Wii File Names</a> (you don't need this if you have the file names memorized.)<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F608386822006898708%2F875435963969589288%2FQuickBRSTMPatcher.zip" target="_blank" rel="noopener" class="mycode_url">QuickBRSTMPatcher </a>(Only if you want to use CTGP's "BRSTMs Only" My Stuff option.)<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fmh-nexus.de%2Fen%2Fhxd%2F" target="_blank" rel="noopener" class="mycode_url">HxD</a> (If you want to hex edit for BRSTMs Only My Stuff, any other hex editor works as well.)<br />
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Creating The Input File</span></span></span></div>
You can convert directly from MP3 to BRSTM, however a lot of songs actually have silence at the beginning and the end, and they'll only loop from start to end, so if you're using video game music, and you want to go directly from mp3 to brstm, the song will eventually stop looping, and a longer song creates a bigger file, which may be a problem if you have a small sd card, but you can create your own loops to make files smaller, as well as trim out parts of the song you don't like:<br />
<br />
1. Find a YouTube video of the song you want, copy/paste the link into the converter, and download it (can't be over 1 hour)<br />
2. Open Audacity and load the mp3 you just downloaded.<br />
- Toad's Factory, Wario's Gold Mine. Koopa Cape, Dry Dry Ruins, Moonview Highway, and Bowser's Castle require a few extra steps because they're Multi Channel BRSTMs, reference <a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fwww.mariokartboards.com%2Fthreads%2Fmulti-channel-brstm-creation-tutorial.3808%2F" target="_blank" rel="noopener" class="mycode_url">this guide</a><br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>For Song Cropping:</div>
		<div class="spoiler_content" style="display: none;"> In Audacity, select the sections you want to crop, then delete them</div>
	</div>
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>For Custom Loop Points:</div>
		<div class="spoiler_content" style="display: none;">Change the 3 things in the bottom right to samples, find a loop section you like, select it, then write down the start and end point of your selection<br />
<br />
<img src="https://i.imgur.com/4yB106K.png" loading="lazy"  alt="[Image: 4yB106K.png]" class="mycode_img" /><br />
</div>
	</div>
<br />
3. Export the audio from audacity as a wav, name it whatever you want, for convenience, I usually just name it after the track's brstm (can be found <a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fwww.mariokartboards.com%2Fthreads%2Fall-mario-kart-wii-file-names.202%2F" target="_blank" rel="noopener" class="mycode_url">here</a>)<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Custom Loop Points Part 2:</div>
		<div class="spoiler_content" style="display: none;">Open LoopAuditioneer, press ctrl + o, and go to where you saved your wav file, you should then see the file you just exported, if you have other wav files, they'll be there as well, double click the wav for the song you're working on, press ctrl + n, then enter the start and end points of your loop, then, save the file (I don't usually loop my music, so this is my first time finding this program and I have no idea how well the auto looper works, try it if you want).</div>
	</div>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">Converting to BRSTM</span></span></span></div>
Mario Kart Wii, along with most, if not all, other Nintendo games since at least the GameCube, can't read wav files, mp3 files, or any other common audio file types, it uses its own proprietary format (brstm), so you have to convert your file using a program.<br />
<br />
4. Open Looping Audio Converter, (if your antivirus blocks it, just add it as an exception, it's a false positive, and if you really don't trust it, you can either check the source code or, if you're not fluent in code, you can convert to brstm in other ways, there are plenty of other tutorials out there showing other methods) click add, add your wav or mp3 file (you can add multiple at once by dragging over multiple files, shift clicking, or just any way to select multiple files at once, which is one of the reasons I prefer this method so much over the BrawlBox/BrawlCrate method and part of what inspired me to write this in the first place) and make sure the settings are the same as the ones I have besides the Output directory, click "Save Options" if it's your first time doing this, then hit "Start", it should take a bit to convert, after which it should give a success message. (Note that it does hang sometimes, especially when creating larger brstms in bulk, I am not aware of any fix other than closing the program and trying again)<br />
<br />
<img src="https://i.imgur.com/3XPGaWm.png" loading="lazy"  alt="[Image: 3XPGaWm.png]" class="mycode_img" /><br />
<br />
<br />
5. Move the file(s) into their correct folder, for ISOs, it should be in (ISO Name)\DATA\files\sound\strm, and for consoles it should be put into whatever folder it's being read from, most likely (SD Card)\ctgpr\My Stuff unless you're using some riivolution pack without a CTGP My Stuff toggle, if that folder doesn't exist, just create it (it's case sensitive).<br />
6. Open Final Lap Stream Maker, double click your brstm, and when the second window opens, rename it to something else (if you have it named properly, just change the _n at the end to an _f), this will create a final lap version of a song the exact same way Nintendo did it.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">BRSAR Editing for the final touches</span></span></span></div>
Your song will play ingame at this point, however it will most likely be extremely quiet and most likely cut off partway through, to fix this, we have to edit the brsar a little bit. Luckily, the cutting off can be auto fixed by CTGP as well as some other riivolution track packs (ex. JHFR), just turn on "Automatic BRSAR Patching" on Page 2 of the CTGP Channel settings, and riivolution distributions should have a similar name for their toggle, however, people using ISOs or packs without auto brsar patching have to do an extra, one time step, which is honestly worth doing even if you only play on ctgp or other auto patching packs. And the quiet music issue is much easier to fix without audio crackles that came with the old method.<br />
<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>For ISO/Riivolution Users, FIRST TIME ONLY:</div>
		<div class="spoiler_content" style="display: none;">Open Patch That BRSAR!, click on the button and open your revo_kart.brsar (or drag and drop it), give it a few seconds, and it should say "Patched 111 BRSAR entries!" (if you get 0 entries patched, it means it's either patched already or something is corrupt, most likely the former, other numbers would most likely come from brsars patched from an older program that didn't patch every entry at once)</div>
	</div>
<br />
7. Open the revo_kart.brsar with BrawlBox/Crate, on the left, navigate to STRM -&gt; N (R For Retro Tracks, M For Galaxy Colosseum/Galaxy Arena, which plays on SADX Twinkle Circuit in CTGP, O for everything else) -&gt; TRACKNAME (All of the battle stages will be under BTL for both N and R). Most are pretty obvious, but if you can't figure one out, click on one of the sub-entries and cross reference the SoundFile column on the right with the brstm list in the "All File Names" thread, there should be 2 sub-entries there, both with a "?" next to them; N for the first two laps, and F for the final lap. Click on one, and edit the "volume" value to be higher, despite being able to input from a range from 1-255, anything above 127 will just be treated as 127, then do the same thing with the other sub-entry.<br />
<br />
<img src="https://i.imgur.com/k2yOWsm.png" loading="lazy"  alt="[Image: k2yOWsm.png]" class="mycode_img" /><br />
<br />
Only follow the next step If you plan on using CTGP's "BRSTMs Only" My Stuff setting.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">Working With CTGP's BRSTM only My Stuff option (optional)</span></span></span></div>
For the "BRSTMs only" My Stuff mode, the method above doesn't work due to the mode being created to prevent abusing the brsar volume for an unfair advantage, so you have to either use QuickBRSTMPatcher or hex edit the BRSTM to achieve the same result as above.<br />
<br />
8a. Open QuickBRSTMPatcher and follow the instructions, your antivirus may go off, but just add it as an exception, it's completely safe, although if you don't trust it, you can always hex edit.<br />
<br />
8b. If you'd rather hex edit, which is currently required due to the program being private, but can also be done if you just prefer it, as it's only a single byte, open the brstm in a hex editor, and locate byte 0x3F (highlighted in the screenshot), it should be 00, change it to a value between 01 (1) and 7F (127), as 00 causes it to refer to the brsar, therefore causing it to use the default value that the game uses in the vanilla brsar, use a hex calculator if you're not very good at converting in your head, there are plenty out there.<br />
<br />
<img src="https://i.imgur.com/i58fbjh.png" loading="lazy"  alt="[Image: i58fbjh.png]" class="mycode_img" /><br />
<br />
Hope this helped, I tried to put it in the most layman terms possible, so even somebody who just finished installing CTGP can understand and do it, but I also tried to cover all bases for the more experienced people out there who just want to learn this faster method. If you have any questions, feel free to reply to the thread or DM me on discord (SilvÎµr#0001).</blockquote>]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>QuindariusÂ GoochÂ (MarioKartBoards) Wrote:</cite>So many people still use outdated methods for custom music creation, however, there are many more tools available nowadays that just aren't documented as well, so I'll teach the method I use, which not only allows faster creation, but also creation of multiple brstms at once. I know the guide looks long, but the process is very simple, and a bunch of what I say is just trying to explain as thoroughly as possible so that people who are new to this kind of thing can easily understand it.<br />
<br />
Resources you need:<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fget.topsandtees.space%2F" target="_blank" rel="noopener" class="mycode_url">YouTube to MP3 Converter</a> (For this particular one, make sure you set the dropdown to MP3 128kbps or MP3 64kbps, also if this link is dead, YouTube tends to take these down, so just google for a replacement.)<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fwww.filepuma.com%2Fdownload%2Faudacity_32bit_2.4.2-25912%2Fdownload%2F" target="_blank" rel="noopener" class="mycode_url">Audacity v2.4.2</a> (v3 and above contain spyware, so if you have them installed I'd recommend uninstalling them and installing this version, older versions work just fine as well.)<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fgithub.com%2Flibertyernie%2FLoopingAudioConverter%2Freleases" target="_blank" rel="noopener" class="mycode_url">Looping Audio Converter</a><br />
<a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fwiki.tockdom.com%2Fwiki%2FFinal_Lap_Stream_Maker" target="_blank" rel="noopener" class="mycode_url">Final Lap Stream Maker</a><br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fgithub.com%2Fsoopercool101%2FBrawlCrate%2Freleases%2Ftag%2Fv0.37" target="_blank" rel="noopener" class="mycode_url">BrawlCrate</a> (if you have BrawlBox installed already, that works just as well, although BrawlCrate is better in many other ways outside of brstm making, so you may want to upgrade anyways.)<br />
a <a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Favsys.xyz%2FMKW%2Frevo_kart.brsar" target="_blank" rel="noopener" class="mycode_url">revo_kart.brsar</a> file<br />
Optional Resources:<br />
<a href="https://www.mariokartunlimited.com/external.php?url=http%3A%2F%2Fwiki.tockdom.com%2Fwiki%2FPatch_that_BRSAR%21" target="_blank" rel="noopener" class="mycode_url">Patch That BRSAR!</a> (only if you plan on using your music outside of CTGP Revolution or any other pack that doesn't have an auto brsar patcher, or use a modified brsar.)<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fsourceforge.net%2Fprojects%2Floopauditioneer%2Ffiles%2F" target="_blank" rel="noopener" class="mycode_url">LoopAuditioneer</a> (only if you care about your song having a custom loop point instead of start to finish.)<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fwww.mariokartboards.com%2Fthreads%2Fall-mario-kart-wii-file-names.202%2F" target="_blank" rel="noopener" class="mycode_url">All Mario Kart Wii File Names</a> (you don't need this if you have the file names memorized.)<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F608386822006898708%2F875435963969589288%2FQuickBRSTMPatcher.zip" target="_blank" rel="noopener" class="mycode_url">QuickBRSTMPatcher </a>(Only if you want to use CTGP's "BRSTMs Only" My Stuff option.)<br />
<a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fmh-nexus.de%2Fen%2Fhxd%2F" target="_blank" rel="noopener" class="mycode_url">HxD</a> (If you want to hex edit for BRSTMs Only My Stuff, any other hex editor works as well.)<br />
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Creating The Input File</span></span></span></div>
You can convert directly from MP3 to BRSTM, however a lot of songs actually have silence at the beginning and the end, and they'll only loop from start to end, so if you're using video game music, and you want to go directly from mp3 to brstm, the song will eventually stop looping, and a longer song creates a bigger file, which may be a problem if you have a small sd card, but you can create your own loops to make files smaller, as well as trim out parts of the song you don't like:<br />
<br />
1. Find a YouTube video of the song you want, copy/paste the link into the converter, and download it (can't be over 1 hour)<br />
2. Open Audacity and load the mp3 you just downloaded.<br />
- Toad's Factory, Wario's Gold Mine. Koopa Cape, Dry Dry Ruins, Moonview Highway, and Bowser's Castle require a few extra steps because they're Multi Channel BRSTMs, reference <a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fwww.mariokartboards.com%2Fthreads%2Fmulti-channel-brstm-creation-tutorial.3808%2F" target="_blank" rel="noopener" class="mycode_url">this guide</a><br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>For Song Cropping:</div>
		<div class="spoiler_content" style="display: none;"> In Audacity, select the sections you want to crop, then delete them</div>
	</div>
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>For Custom Loop Points:</div>
		<div class="spoiler_content" style="display: none;">Change the 3 things in the bottom right to samples, find a loop section you like, select it, then write down the start and end point of your selection<br />
<br />
<img src="https://i.imgur.com/4yB106K.png" loading="lazy"  alt="[Image: 4yB106K.png]" class="mycode_img" /><br />
</div>
	</div>
<br />
3. Export the audio from audacity as a wav, name it whatever you want, for convenience, I usually just name it after the track's brstm (can be found <a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fwww.mariokartboards.com%2Fthreads%2Fall-mario-kart-wii-file-names.202%2F" target="_blank" rel="noopener" class="mycode_url">here</a>)<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Custom Loop Points Part 2:</div>
		<div class="spoiler_content" style="display: none;">Open LoopAuditioneer, press ctrl + o, and go to where you saved your wav file, you should then see the file you just exported, if you have other wav files, they'll be there as well, double click the wav for the song you're working on, press ctrl + n, then enter the start and end points of your loop, then, save the file (I don't usually loop my music, so this is my first time finding this program and I have no idea how well the auto looper works, try it if you want).</div>
	</div>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">Converting to BRSTM</span></span></span></div>
Mario Kart Wii, along with most, if not all, other Nintendo games since at least the GameCube, can't read wav files, mp3 files, or any other common audio file types, it uses its own proprietary format (brstm), so you have to convert your file using a program.<br />
<br />
4. Open Looping Audio Converter, (if your antivirus blocks it, just add it as an exception, it's a false positive, and if you really don't trust it, you can either check the source code or, if you're not fluent in code, you can convert to brstm in other ways, there are plenty of other tutorials out there showing other methods) click add, add your wav or mp3 file (you can add multiple at once by dragging over multiple files, shift clicking, or just any way to select multiple files at once, which is one of the reasons I prefer this method so much over the BrawlBox/BrawlCrate method and part of what inspired me to write this in the first place) and make sure the settings are the same as the ones I have besides the Output directory, click "Save Options" if it's your first time doing this, then hit "Start", it should take a bit to convert, after which it should give a success message. (Note that it does hang sometimes, especially when creating larger brstms in bulk, I am not aware of any fix other than closing the program and trying again)<br />
<br />
<img src="https://i.imgur.com/3XPGaWm.png" loading="lazy"  alt="[Image: 3XPGaWm.png]" class="mycode_img" /><br />
<br />
<br />
5. Move the file(s) into their correct folder, for ISOs, it should be in (ISO Name)\DATA\files\sound\strm, and for consoles it should be put into whatever folder it's being read from, most likely (SD Card)\ctgpr\My Stuff unless you're using some riivolution pack without a CTGP My Stuff toggle, if that folder doesn't exist, just create it (it's case sensitive).<br />
6. Open Final Lap Stream Maker, double click your brstm, and when the second window opens, rename it to something else (if you have it named properly, just change the _n at the end to an _f), this will create a final lap version of a song the exact same way Nintendo did it.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">BRSAR Editing for the final touches</span></span></span></div>
Your song will play ingame at this point, however it will most likely be extremely quiet and most likely cut off partway through, to fix this, we have to edit the brsar a little bit. Luckily, the cutting off can be auto fixed by CTGP as well as some other riivolution track packs (ex. JHFR), just turn on "Automatic BRSAR Patching" on Page 2 of the CTGP Channel settings, and riivolution distributions should have a similar name for their toggle, however, people using ISOs or packs without auto brsar patching have to do an extra, one time step, which is honestly worth doing even if you only play on ctgp or other auto patching packs. And the quiet music issue is much easier to fix without audio crackles that came with the old method.<br />
<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>For ISO/Riivolution Users, FIRST TIME ONLY:</div>
		<div class="spoiler_content" style="display: none;">Open Patch That BRSAR!, click on the button and open your revo_kart.brsar (or drag and drop it), give it a few seconds, and it should say "Patched 111 BRSAR entries!" (if you get 0 entries patched, it means it's either patched already or something is corrupt, most likely the former, other numbers would most likely come from brsars patched from an older program that didn't patch every entry at once)</div>
	</div>
<br />
7. Open the revo_kart.brsar with BrawlBox/Crate, on the left, navigate to STRM -&gt; N (R For Retro Tracks, M For Galaxy Colosseum/Galaxy Arena, which plays on SADX Twinkle Circuit in CTGP, O for everything else) -&gt; TRACKNAME (All of the battle stages will be under BTL for both N and R). Most are pretty obvious, but if you can't figure one out, click on one of the sub-entries and cross reference the SoundFile column on the right with the brstm list in the "All File Names" thread, there should be 2 sub-entries there, both with a "?" next to them; N for the first two laps, and F for the final lap. Click on one, and edit the "volume" value to be higher, despite being able to input from a range from 1-255, anything above 127 will just be treated as 127, then do the same thing with the other sub-entry.<br />
<br />
<img src="https://i.imgur.com/k2yOWsm.png" loading="lazy"  alt="[Image: k2yOWsm.png]" class="mycode_img" /><br />
<br />
Only follow the next step If you plan on using CTGP's "BRSTMs Only" My Stuff setting.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">Working With CTGP's BRSTM only My Stuff option (optional)</span></span></span></div>
For the "BRSTMs only" My Stuff mode, the method above doesn't work due to the mode being created to prevent abusing the brsar volume for an unfair advantage, so you have to either use QuickBRSTMPatcher or hex edit the BRSTM to achieve the same result as above.<br />
<br />
8a. Open QuickBRSTMPatcher and follow the instructions, your antivirus may go off, but just add it as an exception, it's completely safe, although if you don't trust it, you can always hex edit.<br />
<br />
8b. If you'd rather hex edit, which is currently required due to the program being private, but can also be done if you just prefer it, as it's only a single byte, open the brstm in a hex editor, and locate byte 0x3F (highlighted in the screenshot), it should be 00, change it to a value between 01 (1) and 7F (127), as 00 causes it to refer to the brsar, therefore causing it to use the default value that the game uses in the vanilla brsar, use a hex calculator if you're not very good at converting in your head, there are plenty out there.<br />
<br />
<img src="https://i.imgur.com/i58fbjh.png" loading="lazy"  alt="[Image: i58fbjh.png]" class="mycode_img" /><br />
<br />
Hope this helped, I tried to put it in the most layman terms possible, so even somebody who just finished installing CTGP can understand and do it, but I also tried to cover all bases for the more experienced people out there who just want to learn this faster method. If you have any questions, feel free to reply to the thread or DM me on discord (SilvÎµr#0001).</blockquote>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Import Miis with Symbols Correctly]]></title>
			<link>https://www.mariokartunlimited.com/thread-54.html</link>
			<pubDate>Thu, 21 Jul 2022 23:47:59 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mariokartunlimited.com/member.php?action=profile&uid=1">~Phoebe Cherry Bomb~</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mariokartunlimited.com/thread-54.html</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Epix Wrote:</cite><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Introduction</span></span><br />
This thread is going to detail how you import miis from the online mii maker to your wii without any issues. This process takes several steps but is relatively easy. Once you have done it a few times, you can do it in less than 5 minutes. <span style="font-weight: bold;" class="mycode_b">The pictures for each step are going to be in the spoilers. </span>So let's start off with the things you are going to need.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">What you need</span></span><br />
Hardware<br />
-Wii/WiiU<br />
-SD Card (doesn't matter the type)<br />
-Computer w/ SD card reading capabilities<br />
<br />
Software<br />
-Savegame Manager GX<br />
-Homebrew Channel<br />
-Working Mii Maker<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step 1 - Install SaveGame Manager GX</span></span><br />
Read through the wiibrew page about SaveGame Manager GX. We're <span style="font-weight: bold;" class="mycode_b">not</span> going to be messing with anything that messes with your Wii's NAND so no worries. After reading through, download SaveGame Manager GX. After clicking the download, create a folder named <span style="font-style: italic;" class="mycode_i">SaveGame_Manager_GX </span>in the apps folder in your sd card. Extract the contents in the zip file into that folder. Next, create a folder in the root of the SD Card named <span style="font-style: italic;" class="mycode_i">savemiis. </span>This is the folder where you are going to extract your miis to.<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>What your folder should look like:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/470719417001443330/699366329689571438/nyyZYHuk6fkD4s7keXPsCAHPC6Ayed4cO969ACrT3dthJgSYI8DgT0AwBxmRQgACEIDAGARQmcaAhaEQgAAEIOABAVQmDyBjCwhA.png" loading="lazy"  alt="[Image: nyyZYHuk6fkD4s7keXPsCAHPC6Ayed4cO969ACrT...BjCwhA.png]" class="mycode_img" /></div>
	</div>
<span style="font-style: italic;" class="mycode_i">If you already have this application, you can skip this step and move onto step 2.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Step 2 - Create Placeholder Mii</span></span><br />
Make a mii in the mii channel named something that you are going to remember. This mii is going to act as a placeholder mii so that you can copy it's mii ID to the mii that you want to import.<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Example:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/470719417001443330/699366816085966858/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div>
	</div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Step 3 - Export Your Placeholder Mii</span></span><br />
<span style="font-size: medium;" class="mycode_size">Load up the Homebrew Channel and open SaveGame Manager GX. If the application gives you an error, reinstall it. <br />
After it loads, click the SD Card Icon on the top of the screen and click Mii</span><br />
<img src="https://media.discordapp.net/attachments/470719417001443330/699367980529614919/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
After clicking the mii icon, find your place holder mii and click on it. After clicking on it, click extract. Click default because it will default to your <span style="font-style: italic;" class="mycode_i">savemiis</span> folder. Extract the Mii. When extracted, it will say successfully extracted. Click ok and exit the channel. Exit by pressing the home button and exiting back to the wii menu.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Step 4 - Create Your Custom Mii</span></span><br />
The website to make the miis online is found right here: <a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Frc24.xyz%2Fgoodies%2Fmii%2F" target="_blank" rel="noopener" class="mycode_url">Riiconnect24 Mii Editor</a><br />
The thread to find custom symbols can be found here: <a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fwww.mariokartboards.com%2Fthreads%2Flist-of-mii-symbols-that-only-work-in-mkw.201%2F" target="_blank" rel="noopener" class="mycode_url">Custom Symbols</a><br />
Enable flashplayer and now you can create your mii. <br />
Eject your SD Card from your wii and put it into your computer. Go into the bottom left corner of the mii editor and click the floppy disc icon. After the menu is brought up, click load. Go into your SD Card under <span style="font-style: italic;" class="mycode_i">savemiis, </span>find your placeholder Mii, and load it. From here you can do two things. You can either have another mii editor tab up with the mii your created or just create your custom mii over the placeholder mii file. As long as you have the correct Avatar ID you are fine. <br />
Regarding custom symbols, you just copy and paste them into the Avatar Name. They will appear as a little box but I assure you, the symbol is there. <br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Examples:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/470719417001443330/699371272676704326/s3UgEuW3wAQAAAAASUVORK5CYII.png" loading="lazy"  alt="[Image: s3UgEuW3wAQAAAAASUVORK5CYII.png]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/470719417001443330/699372926478319646/8fMcb3Dqf0AuQAAAAASUVORK5CYII.png" loading="lazy"  alt="[Image: 8fMcb3Dqf0AuQAAAAASUVORK5CYII.png]" class="mycode_img" /></div>
	</div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Step 5 - Exporting Your Custom Mii</span></span><br />
<span style="font-size: medium;" class="mycode_size">After you are done creating your mii, double check that the Avatar ID is the same one as the placeholder mii. Once you have done this, click the save/floppy disc icon and click <span style="font-style: italic;" class="mycode_i">Save</span>. Once it brings up the save popup, make sure you <span style="font-weight: bold;" class="mycode_b">DO NOT</span> save the mii as a .mae but instead as <span style="font-weight: bold;" class="mycode_b">.miigx</span>. This is the file format that SaveGame Manager GX can read. Save the mii as a .miigx into your <span style="font-style: italic;" class="mycode_i">savemiis</span> folder in the root of your SD Card. After you've done this, eject your sd card and put it back into your Wii.</span><br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Example:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/470719417001443330/699373999326756945/HSZvcAAAAASUVORK5CYII.png" loading="lazy"  alt="[Image: HSZvcAAAAASUVORK5CYII.png]" class="mycode_img" /></div>
	</div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Step 6 - Importing Your Mii Onto Your Wii</span></span><br />
<span style="font-size: medium;" class="mycode_size">Before going back into SaveGame Manager GX, go into the Mii Channel and delete your placeholder mii. This mii is no longer necessary. <span style="font-weight: bold;" class="mycode_b">Do not skip this step. </span>After deleting your placeholder mii, exit the mii channel and go into SaveGame Manager GX. After loading SaveGame Manager. Once SaveGame Manager has loaded, find the savemiis folder on the menu. Click on the folder and your will see mii files. Your mii may not be named correctly right now. This is because SaveGame Manager cannot display certain symbols outside the English Alphabet. Find your mii file, click on it, and then click install. </span><br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Example:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/470719417001443330/699376407192797254/unknown.png?width=1344&amp;height=755" loading="lazy"  alt="[Image: unknown.png?width=1344&amp;height=755]" class="mycode_img" /></div>
	</div>
After clicking install, click ok since it will ask you if you want to install it onto your wii. After it says you've successfully installed the mii, your new custom mii should be in the mii channel. If you want to, open up the mii channel and double check that the mii is there. <br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Example:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/470719417001443330/699378353026760764/unknown.png?width=1352&amp;height=754" loading="lazy"  alt="[Image: unknown.png?width=1352&amp;height=754]" class="mycode_img" /></div>
	</div>
<br />
Now that you have completed all the steps, you can boot mario kart back up and select the mii for your license without any issues.<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Final Product:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/425497710355808256/699379252990050425/unknown.png?width=1344&amp;height=755" loading="lazy"  alt="[Image: unknown.png?width=1344&amp;height=755]" class="mycode_img" /></div>
	</div>
<br />
Thank you for viewing this thread and hopefully it will help you. One thing I am wondering is if the Avatar ID Is consistent for each Wii. If so I was wondering if someone could potentially help me make a chart for Miis 1 through 100 listing each Avatar ID. That would be helpful for people that cannot access their mii maker so that they can skip the placeholder mii step by just looking at the chart. Anyways good luck and have fun making miis!</blockquote>]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Epix Wrote:</cite><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Introduction</span></span><br />
This thread is going to detail how you import miis from the online mii maker to your wii without any issues. This process takes several steps but is relatively easy. Once you have done it a few times, you can do it in less than 5 minutes. <span style="font-weight: bold;" class="mycode_b">The pictures for each step are going to be in the spoilers. </span>So let's start off with the things you are going to need.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">What you need</span></span><br />
Hardware<br />
-Wii/WiiU<br />
-SD Card (doesn't matter the type)<br />
-Computer w/ SD card reading capabilities<br />
<br />
Software<br />
-Savegame Manager GX<br />
-Homebrew Channel<br />
-Working Mii Maker<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step 1 - Install SaveGame Manager GX</span></span><br />
Read through the wiibrew page about SaveGame Manager GX. We're <span style="font-weight: bold;" class="mycode_b">not</span> going to be messing with anything that messes with your Wii's NAND so no worries. After reading through, download SaveGame Manager GX. After clicking the download, create a folder named <span style="font-style: italic;" class="mycode_i">SaveGame_Manager_GX </span>in the apps folder in your sd card. Extract the contents in the zip file into that folder. Next, create a folder in the root of the SD Card named <span style="font-style: italic;" class="mycode_i">savemiis. </span>This is the folder where you are going to extract your miis to.<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>What your folder should look like:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/470719417001443330/699366329689571438/nyyZYHuk6fkD4s7keXPsCAHPC6Ayed4cO969ACrT3dthJgSYI8DgT0AwBxmRQgACEIDAGARQmcaAhaEQgAAEIOABAVQmDyBjCwhA.png" loading="lazy"  alt="[Image: nyyZYHuk6fkD4s7keXPsCAHPC6Ayed4cO969ACrT...BjCwhA.png]" class="mycode_img" /></div>
	</div>
<span style="font-style: italic;" class="mycode_i">If you already have this application, you can skip this step and move onto step 2.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Step 2 - Create Placeholder Mii</span></span><br />
Make a mii in the mii channel named something that you are going to remember. This mii is going to act as a placeholder mii so that you can copy it's mii ID to the mii that you want to import.<br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Example:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/470719417001443330/699366816085966858/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div>
	</div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Step 3 - Export Your Placeholder Mii</span></span><br />
<span style="font-size: medium;" class="mycode_size">Load up the Homebrew Channel and open SaveGame Manager GX. If the application gives you an error, reinstall it. <br />
After it loads, click the SD Card Icon on the top of the screen and click Mii</span><br />
<img src="https://media.discordapp.net/attachments/470719417001443330/699367980529614919/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
After clicking the mii icon, find your place holder mii and click on it. After clicking on it, click extract. Click default because it will default to your <span style="font-style: italic;" class="mycode_i">savemiis</span> folder. Extract the Mii. When extracted, it will say successfully extracted. Click ok and exit the channel. Exit by pressing the home button and exiting back to the wii menu.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Step 4 - Create Your Custom Mii</span></span><br />
The website to make the miis online is found right here: <a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Frc24.xyz%2Fgoodies%2Fmii%2F" target="_blank" rel="noopener" class="mycode_url">Riiconnect24 Mii Editor</a><br />
The thread to find custom symbols can be found here: <a href="https://www.mariokartunlimited.com/external.php?url=https%3A%2F%2Fwww.mariokartboards.com%2Fthreads%2Flist-of-mii-symbols-that-only-work-in-mkw.201%2F" target="_blank" rel="noopener" class="mycode_url">Custom Symbols</a><br />
Enable flashplayer and now you can create your mii. <br />
Eject your SD Card from your wii and put it into your computer. Go into the bottom left corner of the mii editor and click the floppy disc icon. After the menu is brought up, click load. Go into your SD Card under <span style="font-style: italic;" class="mycode_i">savemiis, </span>find your placeholder Mii, and load it. From here you can do two things. You can either have another mii editor tab up with the mii your created or just create your custom mii over the placeholder mii file. As long as you have the correct Avatar ID you are fine. <br />
Regarding custom symbols, you just copy and paste them into the Avatar Name. They will appear as a little box but I assure you, the symbol is there. <br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Examples:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/470719417001443330/699371272676704326/s3UgEuW3wAQAAAAASUVORK5CYII.png" loading="lazy"  alt="[Image: s3UgEuW3wAQAAAAASUVORK5CYII.png]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/470719417001443330/699372926478319646/8fMcb3Dqf0AuQAAAAASUVORK5CYII.png" loading="lazy"  alt="[Image: 8fMcb3Dqf0AuQAAAAASUVORK5CYII.png]" class="mycode_img" /></div>
	</div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Step 5 - Exporting Your Custom Mii</span></span><br />
<span style="font-size: medium;" class="mycode_size">After you are done creating your mii, double check that the Avatar ID is the same one as the placeholder mii. Once you have done this, click the save/floppy disc icon and click <span style="font-style: italic;" class="mycode_i">Save</span>. Once it brings up the save popup, make sure you <span style="font-weight: bold;" class="mycode_b">DO NOT</span> save the mii as a .mae but instead as <span style="font-weight: bold;" class="mycode_b">.miigx</span>. This is the file format that SaveGame Manager GX can read. Save the mii as a .miigx into your <span style="font-style: italic;" class="mycode_i">savemiis</span> folder in the root of your SD Card. After you've done this, eject your sd card and put it back into your Wii.</span><br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Example:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/470719417001443330/699373999326756945/HSZvcAAAAASUVORK5CYII.png" loading="lazy"  alt="[Image: HSZvcAAAAASUVORK5CYII.png]" class="mycode_img" /></div>
	</div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Step 6 - Importing Your Mii Onto Your Wii</span></span><br />
<span style="font-size: medium;" class="mycode_size">Before going back into SaveGame Manager GX, go into the Mii Channel and delete your placeholder mii. This mii is no longer necessary. <span style="font-weight: bold;" class="mycode_b">Do not skip this step. </span>After deleting your placeholder mii, exit the mii channel and go into SaveGame Manager GX. After loading SaveGame Manager. Once SaveGame Manager has loaded, find the savemiis folder on the menu. Click on the folder and your will see mii files. Your mii may not be named correctly right now. This is because SaveGame Manager cannot display certain symbols outside the English Alphabet. Find your mii file, click on it, and then click install. </span><br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Example:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/470719417001443330/699376407192797254/unknown.png?width=1344&amp;height=755" loading="lazy"  alt="[Image: unknown.png?width=1344&amp;height=755]" class="mycode_img" /></div>
	</div>
After clicking install, click ok since it will ask you if you want to install it onto your wii. After it says you've successfully installed the mii, your new custom mii should be in the mii channel. If you want to, open up the mii channel and double check that the mii is there. <br />
<div class="spoiler">
		<div class="spoiler_title"><span class="spoiler_button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span>Example:</div>
		<div class="spoiler_content" style="display: none;"><img src="https://media.discordapp.net/attachments/470719417001443330/699378353026760764/unknown.png?width=1352&amp;height=754" loading="lazy"  alt="[Image: unknown.png?width=1352&amp;height=754]" class="mycode_img" /></div>
	</div>
<br />
Now that you have completed all the steps, you can boot mario kart back up and select the mii for your license without any issues.<br />
<div class="spoiler">
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Thank you for viewing this thread and hopefully it will help you. One thing I am wondering is if the Avatar ID Is consistent for each Wii. If so I was wondering if someone could potentially help me make a chart for Miis 1 through 100 listing each Avatar ID. That would be helpful for people that cannot access their mii maker so that they can skip the placeholder mii step by just looking at the chart. Anyways good luck and have fun making miis!</blockquote>]]></content:encoded>
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